Title: Maps Var-Valerio Post by: Var-Valerio on March 16, 2009, 04:52:07 AM Download the file and try my maps!
Tell me what you think! http://www.mediafire.com/download.php?2mtltw0qzwm Title: Re: Maps Var-Valerio Post by: Neon_Knight on March 16, 2009, 08:43:04 AM Downloaded, I'll try these at home.
Title: Re: Maps Var-Valerio Post by: Var-Valerio on March 17, 2009, 06:04:50 AM What do you think?
Title: Re: Maps Var-Valerio Post by: Neon_Knight on March 17, 2009, 07:56:08 AM I didn't have time to look at them. These are many maps... that, and the fact that I forgot to take a look at these. -.-
I don't have the time I had this season to look and make maps. :/ BUT, I promise I'll be seeing those and post my thoughts about these. (ATM I'm still disconnected @ home :/) Title: Re: Maps Var-Valerio Post by: Var-Valerio on March 17, 2009, 09:06:40 AM ok thanks
Title: Re: Maps Var-Valerio Post by: bill----- on March 17, 2009, 08:38:03 PM Val-Valerio:
Short walk-through descriptions coming soon. Did you make these for LAN party use? If so, what's the usual number of players? Ages of the players? Title: Re: Maps Var-Valerio Post by: Var-Valerio on March 21, 2009, 02:12:22 AM What do you think?
Title: Re: Maps Var-Valerio Post by: Graion Dilach on March 21, 2009, 10:01:54 AM Well, I've tried to test one of them with bots (I always test maps with bots first) and the missing AAS was a shame.
Title: Re: Maps Var-Valerio Post by: bill----- on March 21, 2009, 10:06:50 AM What I think depends in part on the intended player load and play type, and if
and what type of play-testing they've had. See my earlier questions. Ah, I see we have some clues from Graion Dilach. No .aas = no bot play-testing. To stimulate discussion while we play cat and mouse :-), here's my guess on the order in which you made them. stanze labirinto castello Flash-tower Galassia water-house piramidemaya galassia and water-house could be the other way around because of the change in scale between galassia and piramidemaya and the other maps. piramidemaya I have last because of the change in style and texturing and that it's the first one with obvious construction errors - HOM in the skybox, lack of clipping or brushes on the base allows 'falling off the map'. You may have missed this last because it is as far away from where play will occur as you can get. I found it while getting a size estimate during my walkthrough. I assume you're still working on piramidemaya, another reason to think it's the most recent. How did I do guessing the order? Yes, I am deliberately avoiding discussion of details, *for the moment*. I have my reasons. :-) You needn't worry. This is a mapper-friendly environment. |