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Neon_Knight
In the year 3000
Cakes 49
Posts: 3775
Trickster God.
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« Reply #1 on: March 16, 2009, 08:43:04 AM » |
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Downloaded, I'll try these at home.
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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Var-Valerio
Nub
Cakes 0
Posts: 22
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« Reply #2 on: March 17, 2009, 06:04:50 AM » |
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What do you think?
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Neon_Knight
In the year 3000
Cakes 49
Posts: 3775
Trickster God.
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« Reply #3 on: March 17, 2009, 07:56:08 AM » |
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I didn't have time to look at them. These are many maps... that, and the fact that I forgot to take a look at these. -.- I don't have the time I had this season to look and make maps. :/ BUT, I promise I'll be seeing those and post my thoughts about these. (ATM I'm still disconnected @ home :/)
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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Var-Valerio
Nub
Cakes 0
Posts: 22
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« Reply #4 on: March 17, 2009, 09:06:40 AM » |
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ok thanks
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bill-----
Half-Nub
Cakes 8
Posts: 60
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« Reply #5 on: March 17, 2009, 08:38:03 PM » |
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Val-Valerio:
Short walk-through descriptions coming soon.
Did you make these for LAN party use? If so, what's the usual number of players? Ages of the players?
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Var-Valerio
Nub
Cakes 0
Posts: 22
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« Reply #6 on: March 21, 2009, 02:12:22 AM » |
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What do you think?
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Graion Dilach
Member
Cakes 12
Posts: 403
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« Reply #7 on: March 21, 2009, 10:01:54 AM » |
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Well, I've tried to test one of them with bots (I always test maps with bots first) and the missing AAS was a shame.
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One shall remind what have he left behind... to actually realize that it's still cool.
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bill-----
Half-Nub
Cakes 8
Posts: 60
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« Reply #8 on: March 21, 2009, 10:06:50 AM » |
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What I think depends in part on the intended player load and play type, and if and what type of play-testing they've had. See my earlier questions. Ah, I see we have some clues from Graion Dilach. No .aas = no bot play-testing.
To stimulate discussion while we play cat and mouse :-), here's my guess on the order in which you made them.
stanze labirinto castello Flash-tower Galassia water-house piramidemaya
galassia and water-house could be the other way around because of the change in scale between galassia and piramidemaya and the other maps.
piramidemaya I have last because of the change in style and texturing and that it's the first one with obvious construction errors - HOM in the skybox, lack of clipping or brushes on the base allows 'falling off the map'. You may have missed this last because it is as far away from where play will occur as you can get. I found it while getting a size estimate during my walkthrough. I assume you're still working on piramidemaya, another reason to think it's the most recent.
How did I do guessing the order?
Yes, I am deliberately avoiding discussion of details, *for the moment*. I have my reasons. :-) You needn't worry. This is a mapper-friendly environment.
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