oh I tried to re-create the effect, but could not. I dont know what was worse, trying to find what it was or trying to get rid of it.
I wonder if combination of these cvars defined the old aimtype settings where you had select one between 1 and 4 I think.
The effect of this was that if you increase the aimtype, there was more of a compressed feel with movement but aim was more accurate. I used to check these out on noghost as you just select g_delag 0-4 and remember you could create very strange effects with them
Using delag with hitscan definately gives you greater control over movement, without the delag its a bit more wobbly.. well I cant think how to explain it
A decent player would probably be able to strafe in a straight line faster without delag, but in a game it is barely notable and it is easier to control I think.
But I think without delag you need 125 fps as well as cl_maxpackets 125 to have the same kind of physics.
What I was referring to was something MUCH worse, it must be affected by other settings. It was ages ago I noticed it but the server had silly settings, like sv_fps 50 and stuff. I kind of panicked because I noticed it in other servers. I agree with what you say, I found the same thing. However the crazy movement happened twice at different times
I hope you find it.. only joking
Is there a var called cg_optimization by any chance?