Hi.
I have some problems..
1. Lighting. I have some stairs (which are placed one on top of the other), and are placed right up against the wall. Problem is, lighting likes to go through the edges of the stairs, even though there is no space between the stairs and the wall (this is on snap-to-grid on macradiant.), or even when the stairs come through the wall a tiny bit.
Here are some screens:
This first one, is a shot from my older map, CTFWaterWall, with lighting from a light entity below:
The second is again from CTFWaterWall, with light coming in from a light entity far away.
Now, this is from my new WIP map, also with a strip of light down the bottom:
As you can see, there is no space between the wall and stairs for light to pass through:
So it isnt an isolated error for me anyway.
---
2. With my WIP map, I wanted to use some custom shaders. I have only copied an example, to test it, but it just wont show up in the list.
In baseoa, I have: 'textures' with a folder named 'kick52' in there, and in 'kick52', I have lava.tga, which is 16x16.
In scripts, I have lava.shader, which has the contents of:
textures/kick52/lava
{
deformVertexes wave sin 0 3 0 0.1
tessSize 64
{
map textures/kick52/lava.tga
}
}
I also have shaderlist.txt, which has all it should have and 'kick52' at the bottom. (I have also edited the oa.games's default_shaderlist.txt just incase.)
But, 'kick52' is not appearing in the texture list. I have tried restarting radiant, and flushing and reloading shaders.
(BTW: my editor is MacRadiant 1.5, though I doubt that should change anything.)
Thanks.