Sounds good!
Side note to everybody, while creating "water" shaders:
don't forget "surfaceparm nomarks" parameter... Some of the current water shaders do not include it, with the result of burning marks appearing on water surface (for some reason, this happens only where the water is not deeper than x units...
only in shallow water). If you wanna do some tests, the change does not need map recompiling to be effective.
I don't know if this also applies to lava and slime or not...