.
sets sv_hostname "buren121"
sets sv_maxclients 16 // Total players slots enabled, for both bots and humans. How many human players you can support is related with your connection bandwidth (especially upload bandwidth) and your sv_maxrate value.
sets sv_master1 "dpmaster.deathmask.net"
seta sv_maxPing 1000 // Clients with ping higher than this cannot connect.
seta sv_minPing 0 // Clients with ping lower than this cannot connect.
sv_pure 1 // If enabled, prevents clients from loading pk3 files that are not present on the server to guarantee compatibility. This should ALWAYS be 1.
//sv_maxRate is number of bytes per second. 25000 is the maximum that can be set through the gui. The integrated VoIP protocol requires 25000 to work. Setting sv_maxrate to more than 25k has no effect.
seta sv_maxRate 25000
//Tip: If g_delaghitscan is used sv_fps should be 20 for best results
sets sv_fps 25
sets sv_allowdownload 1 // allow clients to automatically download from your server additional files that they may need to play on it
//sv_dlURL "
http://www.yourwebserver.com/folder" // Path of a web space that contains pk3 files that clients can get with fast downloading.
//g_password "1234" // Set if you want a private server (everyone will need the password to be able to join)
//sv_privateClients "2" // slots subtracted from sv_maxclients (slots reserved for private clients). Not needed for a completely private server.
//sv_privatePassword "1234" // Password required for reserved slots. Not needed for a completely private server.
seta capturelimit 10
seta timelimit 60
seta fraglimit 35
seta bot_minplayers 0 // If there are not enough human players, bots are automatically added or removed to have the specified number of players in the arena (or in each team).
//seta g_spskill 1 // Sets the skill level for the bots added by bot_minplayers. 1 = Hurt me plenty, 5 = Nightmare.
//seta rconPassword "123456" // for remote ingame servercontrol: comment this line if you don't want to remote control your server. If you enable this, remember to customize the password!
//seta g_warmup 20 // Sets the time of the warmup at the beginning of the match.
//seta g_dowarmup 1 // Enables (1) or disables (0) the warmup time at the beginning of the match. Default is 0.
//seta g_motd "<message of the day>"
//seta g_quadfactor 3 // Modify the damage when using "quad damage" (default value is 3)
seta g_inactivity 0
seta g_allowvote 1
//Special vote restriction since 0.8.0
//The next three variables holds the allowed vote options, gametypes, and maps that can be voted for.
//seta g_voteNames "/map_restart/nextmap/map/g_gametype/kick/clientkick/g_doWarmup/timelimit/fraglimit/shuffle"
//seta g_voteGametypes "/0/1/3/4/5/6/7/8/9/10/11/12/" // Gametype 2 is not meant for multiplayer
//seta g_voteMaps "/ctf_inyard/oa_ctf4ish/hydronex/oasago2/" // No longer available in 0.8.5; if you want to specify a list of maps available for callvote, create a text file called "votemaps.cfg" instead
//If you want to allow every vote option, all gametypes, and all the maps you can write it like this:
//seta g_voteNames *
//seta g_voteGametypes *
//seta g_voteMaps *
//You can prevent the server from getting unrealistic time or fraglimits here (0 = no limit)
seta g_voteMaxTimelimit 0
seta g_voteMinTimelimit 0
seta g_voteMaxFraglimit 0
seta g_voteMinFraglimit 0
//If you want to use unlagged functionality (since 0.7.6)
seta g_delagHitscan 1
//You might want to count pushing players over the side of a map as kills. In that case:
seta g_awardPushing 1
//seta g_awardPushing has been modified many times but as of 0.8.1 is still not that reliable. Rather reliable in 0.8.5 and default there.
//Special modes since 0.7.6:
//seta g_instantgib 0 // If enabled, players will have only railgun, with instant kill. If set to 2, also gauntlet is available.
//seta g_rockets 0 // If enabled, players will have only rocket launcher.
//seta g_vampire 0.25 //25% of Vapiric health (players will gain health when will hit their opponents)
//seta g_regen 5 //5 health per sec. (health will automatically renerate)
//Gametypes
// 0 = Free For All
// 1 = Tourney
// 3 = Team Deathmatch
// 4 = Capture The Flag
// 5 = One Flag Capture
// 6 = Overload (Obelisk)
// 7 = Harvester
// 8 = Elimination
// 9 = CTF Elimination
// 10 = Last Man Standing
// 11 = Double Domination
// 12 = Domination
seta g_gametype 0
set d1 "map aggressor; set nextmap vstr d2"
set d2 "map oa_dm1; set nextmap vstr d3"
set d3 "map oa_dm2; set nextmap vstr d4"
set d4 "map oa_dm3; set nextmap vstr d5"
set d5 "map oa_dm4; set nextmap vstr d6"
set d6 "map kaos2; set nextmap vstr d7"
set d7 "map oa_dm5; set nextmap vstr d8"
set d8 "map oa_rpg3dm2; set nextmap vstr d9"
set d9 "map oa_shouse; set nextmap vstr d1"
vstr d1 // start loop at d1
//you can change gametype or any other variable like this:
//set d10 "g_gametype 5; g_instantgib 0; map oasago2; set nextmap vstr d1"
//"g_gametype" should always be before "map" or the map might load twice.