fromhell
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« on: May 01, 2007, 01:47:05 PM » |
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July 5th deadline, July 7th release
0.7.0 would release on 07/07/07 7:07PM GMT and be around 170mb or 177mb I hope.
Heh
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asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors alone I do not provide technical support either.new code development on github
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kit89
Member
Cakes 6
Posts: 636
Shoot him..
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« Reply #1 on: May 01, 2007, 03:03:48 PM » |
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You wouldn't have a link to all the changes from 0.6 to 0.7? Cant wait for the new release!
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Kojiro_S
Lesser Nub
Cakes 2
Posts: 143
Har har har...
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« Reply #2 on: May 01, 2007, 04:08:49 PM » |
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Niiiiice~ Modern-looking Sarges will take the OA servers shortly after that !!
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*ROOOAAAR*
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dmn_clown
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« Reply #3 on: May 01, 2007, 04:46:45 PM » |
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July 5th deadline, July 7th release
0.7.0 would release on 07/07/07 7:07PM GMT and be around 170mb or 177mb I hope.
Heh
Sounds do-able.
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jackoverfull
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« Reply #4 on: May 14, 2007, 04:56:07 PM » |
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just tried current svn version... well, what can i say?
oa was good at version 0.5, awesome at 0.6 and is incredible now!
keep up the good work.
can't wait for the release...
oh, if you still need someone to pack up the os x executable i'm always here.
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tuppe666
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« Reply #5 on: May 15, 2007, 07:38:18 PM » |
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Any chance that you could do a release of the source and data separately for those who use source based distro's, at the time.
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dmn_clown
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« Reply #6 on: May 17, 2007, 12:16:45 PM » |
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Anyone that wants to do an e-build (or a source package for the non-Gentoo based source-based distros like the sorcery based distros, etc.) could always set up a mirror and just rip the data out of the release .tar.gz giving them the required separation of engine and data.
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fromhell
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« Reply #7 on: June 27, 2007, 10:36:34 PM » |
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OA is now 219mb which is well past the goal but that's okay. However it's gotten so big, i'll have to make a neutral win32/linux ZIP release on the release day (no seperate .exe / tar.gz packages) for the sake of upload bandwidth.
The zip would be infozip'd with proper access for the executables (and of course, in addition, contain source code in tar.gz as usual)
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asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors alone I do not provide technical support either.new code development on github
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kick52
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Posts: 229
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« Reply #8 on: June 28, 2007, 06:24:45 AM » |
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im adding it to digg. no-one else do this please.
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baconfish
Guest
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« Reply #9 on: June 28, 2007, 10:18:56 AM » |
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im adding it to digg. no-one else do this please.
If ever I would submit this to digg, it would be just for this.
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fromhell
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« Reply #10 on: June 28, 2007, 11:12:38 AM » |
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Why? I wanna go for surprise factor
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asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors alone I do not provide technical support either.new code development on github
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dmn_clown
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« Reply #11 on: June 28, 2007, 06:09:56 PM » |
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no one reads digg anyway...
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Smithamax
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« Reply #12 on: July 02, 2007, 06:11:17 PM » |
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...and of course, in addition, contain source code in tar.gz as usual
maybe make a small ver that doesn't have source code and any other none essential. most people wont want the source, although this my go against the GPL
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dmn_clown
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« Reply #13 on: July 03, 2007, 03:30:44 AM » |
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most people wont want the source
What's wrong with distributing source with the binary? Most projects that license with the GPL v2 force you to jump through hoops to get source (pointedly looks at Sony). If you don't want source, then delete it once the file is unzipped. Also, as the people compiling the binary are probably using teh gweatest Moobunto dying chimpanzee 3.14159265, the majority of GNU/Linux users will end up having to compile their own binary due to a glibc mismatch. Including the source makes it easy to support all of the GNU/Linux distributions as no one has to search for the source package to compile the binary when things like this happen: ~/oa$ ./ioquake3.x86_64 Floating point exception
with the distributed binaries.
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« Last Edit: July 03, 2007, 05:00:09 AM by dmn_clown »
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Smithamax
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« Reply #14 on: July 03, 2007, 07:38:47 AM » |
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yeah i just meant if the download is getting big y not have both
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fromhell
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« Reply #15 on: July 04, 2007, 12:14:07 AM » |
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heh I implemented ogg subsitution, and tried ogg'ing every sound i could oggenc on in my working copy
reduced it from 226mb to 209mb. not much :/ plus it's a bit buggy (sounds end too early)
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« Last Edit: July 04, 2007, 12:20:06 AM by leilol »
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asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors alone I do not provide technical support either.new code development on github
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redrumrf
THIS ONE POST HERE SHOULD DO IT.
Cakes 0
Posts: 1
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« Reply #16 on: July 04, 2007, 03:52:18 AM » |
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Sounds great. Will it be an official .torrent download ?
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dmn_clown
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« Reply #17 on: July 04, 2007, 06:30:42 AM » |
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heh I implemented ogg subsitution, and tried ogg'ing every sound i could oggenc on in my working copy
reduced it from 226mb to 209mb. not much :/ plus it's a bit buggy (sounds end too early)
something to play with for the live cd
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MalloC
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« Reply #18 on: July 04, 2007, 09:10:20 AM » |
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heh I implemented ogg subsitution, and tried ogg'ing every sound i could oggenc on in my working copy
reduced it from 226mb to 209mb. not much :/ plus it's a bit buggy (sounds end too early)
Is the sound cut of always an x amount of seconds (miliseconds) for example, doesn't matter which one you play, it still ends 500ms to early, or is it a percentage of the length, for example a 4 second one is 400ms shorter and a 5 second one, 500ms shorter? Or is this completely random? I wrote a ogg wrapper in c# once and I had the problem where it always ended up stopping 1 second to soon. I found that (let's say my sound was 31 seconds) I started counting at 1 and ended at 31, which means it only really played 30 seconds, cutting of the last second. So, though the sound played from the first second, due to my wrong interpretation of between the actual sound length and internal var for keeping the time played, I had 1 second always cut of. In any case, just my thoughts on the matter. Kind regards, MalloC
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jackoverfull
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« Reply #19 on: July 05, 2007, 06:36:35 AM » |
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So, now the deadline passed, and the release is planned in less than 24 hours, right?
I just returned at home, where I have internet (usually on july i'm away, in a place without phones, adsls and so
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fromhell
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« Reply #20 on: July 05, 2007, 08:15:30 AM » |
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deadline is in 14 hours from now (midnight EST)
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asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors alone I do not provide technical support either.new code development on github
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Kojiro_S
Lesser Nub
Cakes 2
Posts: 143
Har har har...
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« Reply #21 on: July 05, 2007, 09:26:03 AM » |
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*ROOOAAAR*
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jackoverfull
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« Reply #22 on: July 05, 2007, 02:01:52 PM » |
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well, it seems that my last post has been cutted by simplemachines... it always happens when i use the "..." glyph... anyway, i'm here and i'm trying to build the mac and ppc linux versions in time for the release, but i have a problem: now everything seems working, but i still get the cdkey request at startup. if this isn't a problem i can send the binaries at any time now.
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zefiris
Ok i've posted twice!
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« Reply #23 on: July 05, 2007, 03:12:11 PM » |
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Can't wait! - seriously, I've been looking forward to this for weeks
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sago007
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Open Arena Developer
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« Reply #24 on: July 05, 2007, 03:23:32 PM » |
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anyway, i'm here and i'm trying to build the mac and ppc linux versions in time for the release, but i have a problem: now everything seems working, but i still get the cdkey request at startup.
Have you checked if the changes from the diff file has been applied correctly. In my experience it often goes wrong somewhere. Try applying again and look for any changes that couldn't be applied. Look if the changes are made to the function: "CL_CDKeyValidate" in "code/client/cl_main.c"
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There are nothing offending in my posts.
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