Pages: [1]
  Print  
Author Topic: New characters  (Read 6770 times)
PromQueenKiller
Nub


Cakes 1
Posts: 6


D00D O.O epoc rampage


« on: February 16, 2010, 06:06:18 PM »

this might be under the wrong section, but! how do you add characters? and please be as detailed as possible when describing
Logged

Nut Up Or Shut Up - The Prom Queen Killer
chaoticsoldier
Member


Cakes 18
Posts: 375


This space intentionally left blank.


« Reply #1 on: February 16, 2010, 07:35:39 PM »

and please be as detailed as possible when describing
Please be more detailed when asking Wink

1) Do you have extra models that you want to add to the game... or
2) Do you want to use an existing model to copy and give a new name and personality to?

This might help a little bit: http://openarena.ws/board/index.php?topic=3408.0
Logged

0101100101101111011101010010011101110110011001010010000001101010011101010111001101110100001000000111011101100001011100110111010001100101011001000010000001111001011011110111010101110010001000000111010001101001011011010110010100101110
Graion Dilach
Member


Cakes 12
Posts: 403



« Reply #2 on: February 16, 2010, 07:47:37 PM »

Chaoticsoldier... that topic was a troubleshooter one and I think PromQueenKiller doersn't know even the basics.

OK, Prom, here's those basics. Detailed as possible.

If you mean additional models which you've downloaded from the web (Google Quake 3 model, that'll give you enough results) you just have to copy the .pk3 files into your baseoa folder. Then go to the ingame model selection screen and shift the pages.

If you mean new enemy characters (bots) then the process is much complex. Firstly you have to unzip the downloaded pk3s (which are actually just a renamed zip) then go to the unzipped botfiles/bots folder and rewrite the _i.c and _w.c files with a plain text editor, using similar files from pak6-misc.pk3\botfiles\bots folder as a template.

If you're finished, check the unzipped scripts folder and if you have a .bot file, your only thing left is to rezip the folders and rename it to a .pk3. If that scripts folder has a bots.txt, then check it with a plain text editor and delete every entry {between these marks, I'm not a native} except your custom new bot (all the others are the Quake3 defaults). If you've done it, then save it as a .bot (which is a plain text, so no problem) and rezip it, then you're finished.
Logged

One shall remind what have he left behind... to actually realize that it's still cool.
chaoticsoldier
Member


Cakes 18
Posts: 375


This space intentionally left blank.


« Reply #3 on: February 16, 2010, 08:08:03 PM »

Sorry for my superfluous post.

Thank you Graion. You wrote what I was too lazy to write.
Logged

0101100101101111011101010010011101110110011001010010000001101010011101010111001101110100001000000111011101100001011100110111010001100101011001000010000001111001011011110111010101110010001000000111010001101001011011010110010100101110
PromQueenKiller
Nub


Cakes 1
Posts: 6


D00D O.O epoc rampage


« Reply #4 on: February 16, 2010, 08:28:51 PM »

yeah, thanks Graion AGAIN XD
Logged

Nut Up Or Shut Up - The Prom Queen Killer
xkvtztvkx
Nub


Cakes 4
Posts: 43


« Reply #5 on: February 20, 2010, 03:31:29 AM »

There are a huge amount of quake3 character models on this page of the ioquake3 site.
Logged
Pages: [1]
  Print  
 
Jump to: