Title: TrueCombat realism Mod Post by: De@thByBl@st on April 11, 2009, 09:39:37 PM Just currious how many have seen/tried this mod, I have always felt it seemed/seems more realistic than Urban Terror, even today IMO, though it seems to have been abandoned, it's still highly usable as is and plays pretty well on OA.
True Combat is an action packed realism mod where big jumps, fancy strafing and fantasy weapons are no where to be seen. Expect hard fought team-based objective battles where staying alive is only the first challenge you will face. •Tactical mode wherein you aim using the iron sights of the actual gun; read: no crosshairs. •Two teams, different mission objectives, emphasising realistic team tactics. •Scriptable mission objectives in maps. •The ability for different weapons to penetrate different objects with varying degrees of success. •Realistic sounds for both enviroment and player. •The addition of C4 and smoke grenades to your arsenal. •New attachment system for weapon upgrades (scopes, silencers, laser sights, etc.). •Brand spankin' new models for the weapons and player. •A host of new animations for weapon reloads, player movement, etc. •Realistic lens flares, glare, and flash blend effects. •Multilayer bullet penetration system. •Freeclimb •Voice commands for quick communication with teammates. •The choice between 4 different huds, including the old-school flavor from previous builds." More... (http://www.moddb.com/mods/true-combat) Download (http://www.moddb.com/mods/true-combat/downloads/true-combat-12-full#downloadmirrors) Example server.cfg: Code: // Server Options - Change as Needed Example mapcycle.cfg: WARNING: May be broken with some gametypes, adjust as needed and note that other maps are available. Code:
Home page: http://hosted.planetquake.gamespy.com/q3t/content/ Community: http://q3.truecombat.com/forum/ Title: Re: TrueCombat realism Mod Post by: SharpestTool on April 23, 2009, 06:54:18 PM This mod is dead because 80-90% of the team built it over again for the RTCW:ET engine...
It's now known as True Combat:Elite... Title: Re: TrueCombat realism Mod Post by: 0kelvin on April 23, 2009, 07:22:17 PM openarena
Title: Re: TrueCombat realism Mod Post by: Chaos on April 26, 2009, 10:28:23 AM I've heard about it. Im downloading it now to try it out.
Title: Re: TrueCombat realism Mod Post by: BrainChemistry on May 04, 2009, 07:09:01 AM Also the TrueCombat:Elite project is dead now. The original developers are at founding a new project not based on the q3 engine. Also there are two other projects trying it to rebirth. Well, we will see what happens.
Title: Re: TrueCombat realism Mod Post by: BCH32 on June 17, 2009, 03:16:46 AM I'm just very fan of this mod and sometime I have a Server with moddified skin pack on...
But now I want to have statistic from my server but all parser I found (aestat or TCStat) don't do the job correctly. As I all work under windows and I'm not very well with php orsuch stuff I'm quite lost. If any Ideas I take... Thanks BCH EDIT : I found TrueStat , http://www.drakanor.de/truestats/ I think it work well. and I use this map also : http://sj-views.cisco.com/qj/TC/SAS-MAPS/retro-pack.pk3 Title: Re: TrueCombat realism Mod Post by: befno on June 22, 2009, 03:35:24 AM Also the TrueCombat:Elite project is dead now. The original developers are at founding a new project not based on the q3 engine. Also there are two other projects trying it to rebirth. Well, we will see what happens. Do you know the name of that non-q3 based new project they are working on? Title: Re: TrueCombat realism Mod Post by: Udi on June 23, 2009, 03:04:36 AM Do you know the name of that non-q3 based new project they are working on? It's called Code 43: Urban Warfare (http://www.code43.net/). Title: Re: TrueCombat realism Mod Post by: MIOW on June 24, 2009, 05:23:00 AM Promising :)
Title: Re: TrueCombat realism Mod Post by: BCH32 on June 25, 2009, 03:36:29 AM Do you know the name of that non-q3 based new project they are working on? It's called Code 43: Urban Warfare (http://www.code43.net/). Quote XreaL will be a non-commercial multiplayer only first person shooter based on a heavily modified Quake 3 Arena engine (id Tech 3). The aim is to push the rendering technology until it can be compared with current commercial titles and then to produce a playable Total Conversion. So it's stay in the familly :)Title: Re: TrueCombat realism Mod Post by: Udi on June 25, 2009, 06:09:09 AM Look like to be still a Q3 engine game Yes, but I think the engine only makes half the difference. If the original True Combat had open source content on some public version controlling system than the sources wouldn't have been wasted. And now they could make a standalone version with ioQuake3. But instead they made a game on a free but not open source engine, with the content closed sourced again. And now they decide to move to a GPLed engine which is cool, but again they need to make content. But hopefully this time the game will be fully GPL, the sourceforge repository suggest so, but they have an "All rights reserved by Team C43" label on the website which is confusing. Game engine without content is not at all interesting, see the Navy Seals covert operations (http://www.ns-co.net) project: their engine and game code is released under GPL, but where's the content? "People interested in continuing the development of NS:CO gold should contact Team Mirage" I hate these temporary, copyright holding teams :(. |