Title: Enhanced BSPC version Post by: Speaker on January 31, 2009, 09:14:42 AM Hi,
I have made a modified (enhanced) version of the BSPC utility. I created it for my personal use, but I thought it might be useful for other mappers, too. This is part of the README of the new version: ----------------------------------------------------------- This is an enhanced verson of the BSPC utility for Quake III Arena. It is based on version 2.1h of the source code. New features: 1. When MBSPC is used for converting BSP files to MAP files (switch '-bsp2map'), the correct texture name is written for every brush side. 2. A new switch '-texinfo' has been added. If you specify this switch, MBSPC writes a simple text file (extension '.txi') containing the list of textures and models (i.e. all shaders) used in the BSP file specified. For example: mbspc -texinfo ztn3dm1.bsp will produce a sorted list of texture names called 'ztn3dm1.txi' (see the example file included). ----------------------------------------------------------- Texture alignment information (scale, shift, rotation) is not written to the MAP file created. It would be a fairly complex job to recreate this info from the BSP, and I did not need this functionality. The archive containing a Win32 EXE and the source code can be downloaded from here: http://menczel.extra.hu/mbspc.zip Enjoy! Title: Re: Enhanced BSPC version Post by: bill----- on February 04, 2009, 09:01:02 PM Any advice/instructions on how to compile? I haven't been able to turn up any bspc source code besides the q3 source (maybe I should try harder), and am curious about the history of the 2.1h code, where it once lived and if/where it's still available. |