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Author Topic: dedicated 1 upload my server on dpmaster.deathmask.net  (Read 7734 times)
gattosilvestro
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« on: January 24, 2009, 07:55:01 AM »

Hi!

I've setted a dedicated server on Ubuntu 8.10 with oa 0.81, everything seems to work fine but I have a small problem I can not solve. I tried to search on the forum but I could not find anything useful.

I found some guide, for example this, that says that dedicated 0 is a listen, 1 is lan, and 2 is internet.
The main difference between 1 and 2 should be that dedicated 1 will not upload my server information on dpmaster.deathmask.net.

Now, I start the server with the command
Code:
openarena-server +set dedicated "1" +exec myserver.cfg
but I can always see my server on dpmaster.deathmask.net, the result is the same as dedicated 2.

This is my configuration file:
Code:
set g_forcerespawn 10
set sv_hostname "xxxxxx"
set sv_maxclients 10
set g_motd "xxxxxx"
set rconpassword "xxxxxxxx"
set g_gametype 0
set fraglimit 20
set timelimit 0

//If you want to use unlagged functionality (since 0.7.6)
set g_delaghitscan 1

// rotazione mappe
exec maprotation.cfg

// -- bots --
// consente i bot sul server
set bot_enable "1"
// minimo numero di giocatori, se non sono abbastanza subentrano i bot
set bot_minplayers "4"
// disabiliata la chat dei bot
set bot_nochat "1"

I can not understand how this works.
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fufinha
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« Reply #1 on: January 24, 2009, 08:07:47 AM »

What about adding +set sv_master1 ""

I'm not sure how this mechanism works but I just thought that dedicated would stop sending heartbeats to the master.

You could start the game and type
/sv_master1 and see if dpmaster is set.

If you have already had it dedicated 2 then I think the servers are cached for some time.. the master servers may still ping them (I know lots of game trackers do)
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fufinha
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« Reply #2 on: January 24, 2009, 08:10:41 AM »

Correction.. it maybe sv_master0 rather than 1 for the default master server.

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sago007
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« Reply #3 on: January 24, 2009, 09:00:34 AM »

Current server binary ignores whether dedicated is 1 or 2. This is a workaround for an earlier bug there dedicated could not be set to 2. The dedicated cannot be set to 2 bug does no longer exist but the workaround was never removed.

In the development thread you can find another binary for 0.8.1 that currently has the bug that it cannot register with the master server at all.
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fufinha
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« Reply #4 on: January 24, 2009, 09:30:27 AM »

Would blocking port 27950 be a quick workaround when people want to test stuff?

I've also had this issue but had no idea about this problem.
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sago007
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« Reply #5 on: January 24, 2009, 10:03:56 AM »

Yes. Blocking destination UDP port 27950 would prevent the game from advertising itself.
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gattosilvestro
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« Reply #6 on: January 24, 2009, 11:23:49 AM »

These are the settings that I found in the console:
Code:
sv_master1 = "dpmaster.deathmask.net"
sv_master5 = ""
sv_master4 = ""
sv_master3 = ""
sv_master2 = ""

sv_master0 doesn't exist.

I will solve the problem with +set sv_master1 "".

Thanks missbehaving for the solution and sago007 for the explication of the source of the problem.
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