Does anyone have a reliable way to get the numbers out of sync... mine keeps working so I cannot test it.
EDIT:
Yes /serverstatus reports the wrong numbers but /status reports the correct ones. The vote menu in OAX that uses clientkick exclusively does also take the right numbers.
I am more interested if someone can find a way to corrupt /status or make the UI kick the wrong player. This is theoretically possible if you can corrupt the client's config string. Corrupted config strings was the reason bots sometimes thought they were on the opposite team.
Thx for your reply sago, I only understood like half of what you said :p but I'm happy just knowing you are aware of the problem, and yes its /serverstatus the one that fails I believe, not the actual /clientkick or /status, so this is a problem for non-admins, this also makes the "/tell" command fail ( big bad no-no
) since you always get the wrong numbers, I play mostly online and I don't think I've seen /serverstatus work well enough even once, at least not in the client number aspect, the rest is probably fine. See ya, and thanks!