tw3k
Lesser Nub
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Posts: 143
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« Reply #25 on: March 03, 2007, 05:39:00 PM » |
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psd
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baronofhell
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« Reply #26 on: March 03, 2007, 05:49:23 PM » |
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@tw3k
How does the bounce pad look now?
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tw3k
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Posts: 143
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« Reply #27 on: March 03, 2007, 06:13:14 PM » |
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How does the bounce pad look now?
looks good to me will be a fun map to play. maybe redshit or malikith will give it some server time
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baronofhell
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« Reply #28 on: March 03, 2007, 06:33:10 PM » |
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Ok, let me upload the final version with the .map file and the GPL text file. Do I need to include anything else, to say that it's free and anybody can use it?
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baronofhell
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« Reply #29 on: March 04, 2007, 05:51:40 PM » |
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Final version of the map with the .bsp, .aas and the .map file. http://home.comcast.net/~dadaniel30/transylvania.zip@leileilol/clown: can you add this to the svn? @redshirt/malikith: can you host this in your server if you can? Cheers! *off the work on another map*
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« Last Edit: March 05, 2007, 08:19:59 AM by baronofhell »
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tw3k
Lesser Nub
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Posts: 143
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« Reply #30 on: March 04, 2007, 05:54:41 PM » |
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@redshit/malikith: can you host this in your server if you can?
I talked to red last night and said he'd add it when he got some time
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baronofhell
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Posts: 103
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« Reply #31 on: March 04, 2007, 06:15:53 PM » |
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Awesome!
thanks dude!
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dmn_clown
Posts a lot
Cakes 1
Posts: 1324
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« Reply #32 on: March 04, 2007, 08:16:59 PM » |
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@leileilol/clown: can you add this to the svn?
leileilol is the one with write access, not me.
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Czestmyr
Half-Nub
Cakes 0
Posts: 87
Member, Player, Mapper
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« Reply #33 on: March 05, 2007, 05:22:42 PM » |
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Great map, but it needs a bit more light in some areas. I know that you want to keep the lighting with the atmosphere, but NO light is never good.
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Jabber ID: Czestmyr (rolled-herring-sign) jabber.cz
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tw3k
Lesser Nub
Cakes 0
Posts: 143
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« Reply #35 on: March 12, 2007, 08:42:23 AM » |
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It on the server at beer-garden. It's not in the rotation, yet, but has been fun to play.
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baronofhell
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« Reply #36 on: March 12, 2007, 11:30:20 AM » |
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Nice to know!!
How did you play it if it is not on rotation?
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tw3k
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Posts: 143
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« Reply #37 on: March 12, 2007, 04:23:47 PM » |
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red hooked me up with rcon. so if you stop by the server and i'm there, or red, just give a shout.
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baronofhell
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« Reply #38 on: March 14, 2007, 07:48:42 AM » |
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Thanks dude, it was cool watching the DM. Would've loved to join in, but for my friggin mouse.
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tw3k
Lesser Nub
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Posts: 143
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« Reply #39 on: March 14, 2007, 08:14:14 AM » |
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w3rd my mouse has been acting up !!!???wtf???!!! points straight up sometimes and mouse1 doesn't fire :S
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baronofhell
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Posts: 103
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« Reply #40 on: March 14, 2007, 08:40:07 AM » |
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It was fun watching people railing all the time. Should make a small map with just shotguns, now that would be fun I'm working on a space map now, hope to put a beta version up soon.
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Czestmyr
Half-Nub
Cakes 0
Posts: 87
Member, Player, Mapper
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« Reply #41 on: March 14, 2007, 05:03:17 PM » |
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Baronofhell, the lighting is MUCH better now. Good job. I like the style and atmosphere of the map. It is simple in layout, yet fun to play.
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Jabber ID: Czestmyr (rolled-herring-sign) jabber.cz
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tw3k
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Posts: 143
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« Reply #42 on: March 21, 2007, 12:00:48 PM » |
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red put it in roation check it out @ beer-garden
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baronofhell
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« Reply #43 on: March 21, 2007, 12:13:59 PM » |
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Nice! I haven't played it yet online
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Neon_Knight
In the year 3000
Cakes 49
Posts: 3775
Trickster God.
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« Reply #44 on: June 29, 2009, 12:12:15 AM » |
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Rescued map from the depths of hell... unfortunately I can't say the same about the sources. http://www.onykage.com/files/armageddonman/rftvh/transylvania.pk3
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« Last Edit: January 05, 2014, 11:10:37 PM by Neon_Knight »
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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Udi
Member
Cakes 25
Posts: 536
i do my own stunts
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« Reply #45 on: June 29, 2009, 01:36:11 AM » |
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unfortunately I can't say the same about the sources. It's sad . It's an awesome map, with a little transformation it would fit for the other gametypes aswell.
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kit89
Member
Cakes 6
Posts: 636
Shoot him..
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« Reply #46 on: June 29, 2009, 03:17:41 AM » |
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It's a very Geometry heavy map. With some modifications I think it could be greatly improved.
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Falkland
Member
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Posts: 590
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« Reply #47 on: June 29, 2009, 08:02:54 AM » |
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This map has a curious story : it worked till OA071 ... with OA076 it stopped to work then back working again with OA081 ...
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