Yes, it got fixed, 50% i think.....
I did rcon kick allbots (like suggested in the bugzilla post.)
The first few bots connect, no problem, then i reconnect, blam crash?
Catch is, i did it after the game had already ended. this might be a separate bug.
Then i got some error on my client about cyclic packets distrusted or something, ill try it again
But the server did not crash
I could just reconnect like this:
ClientConnect: 2
ClientUserinfoChanged: 2 n\^1[Z]^2Dav^4idd\t\0\model\sarge/red\hmodel\sarge/red\g_redteam\\g_blueteam\\c1\5\c2\5\hc\100\w\0\l\0\tt\0\tl\0
broadcast: print "^1[Z]^2Dav^4idd^7 connected\n"
Sending heartbeat to dpmaster.deathmask.net
==== ShutdownGame ====
ShutdownGame:
------------------------------------------------------------
AAS shutdown.
------ Server Initialization ------
Server: oa_rpg3dm2
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Current search path:
snipped out files, they were ok.
----------------------
21595 files in pk3 files
Loading vm file vm/qagame.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 1207 jump table targets
qagame loaded in 5040608 bytes on the hunk
------- Game Initialization -------
gamename: baseoa
gamedate: Oct 20 2008
------------------------------------------------------------
InitGame: \bot_minplayers\20\elimination_ctf_oneway\0\elimination_roundtime\90\g_delagHitscan\1\capturelimit\8\g_maxGameClients\26\sv_dlURL\http://www.zvdk.nl\sv_floodProtect\1\sv_maxPing\150\sv_minPing\0\sv_maxRate\25000\sv_minRate\0\sv_maxclients\32\sv_hostname\ ^1[Z]^^88 BRIGHT^^66SKins DM ^3server\timelimit\ver\timelimit\15\f15\fraglimit\40\dmflags\0\version\ioq3+oa 1.35 freebsd-i386 Aug 5 2009\g_gametype\0\protocol\71\mapname\oa_rpg3dm2\sv_privateClients\2\sv_allowDownload\1\.Admin \^1[Z]^2Dav^4idd \.email\ad
min@zvdk.nl\.www\www.zvdk.nl/q3stats\gamename\baseoa\g_needpass\0\g_obeliskRespawnDelay\10\g_rockets\0\g_instantgib\0\g_humanplayers\1
0 teams with 0 entities
16 items registered
-----------------------------------
------- BotLib Initialization -------
loaded weapons.c
loaded items.c
loaded syn.c
loaded rnd.c
loaded match.c
------------ Map Loading ------------
trying to load maps/oa_rpg3dm2.aas
loaded maps/oa_rpg3dm2.aas
found 32 level items
-------------------------------------
24 bots parsed
43 arenas parsed
AAS initialized.
ClientConnect: 2
ClientUserinfoChanged: 2 n\^1[Z]^2Dav^4idd\t\0\model\sarge/red\hmodel\sarge/red\g_redteam\\g_blueteam\\c1\5\c2\5\hc\100\w\0\l\0\tt\0\tl\0
-----------------------------------
Sending heartbeat to dpmaster.deathmask.net
ClientUserinfoChanged: 2 n\^1[Z]^2Dav^4idd\t\0\model\sarge/red\hmodel\sarge/red\g_redteam\\g_blueteam\\c1\5\c2\5\hc\100\w\0\l\0\tt\0\tl\0
broadcast: print "^1[Z]^2Dav^4idd^7 entered the game\n"
ClientBegin: 2
loaded skill 1 from bots/default_c.c
loaded skill 1 from bots/rai_c.c
loaded skill 4 from bots/default_c.c
loaded skill 4 from bots/rai_c.c
loaded bots/rai_i.c
loaded bots/rai_w.c
loaded rai from bots/rai_t.c
ClientConnect: 0
ClientUserinfoChanged: 0 n\Rai\t\0\model\angelyss/rai\hmodel\angelyss/rai\c1\4\c2\5\hc\70\w\0\l\0\skill\ 2.00\tt\0\tl\0
broadcast: print "Rai^7 connected\n"
broadcast: print "Rai^7 entered the game\n"
ClientBegin: 0
Item: 0 weapon_shotgun
Item: 0 item_armor_shard
Item: 0 item_armor_shard
Item: 2 item_health_mega
Item: 0 item_armor_shard
Item: 0 item_armor_shard
Item: 2 item_armor_combat
Item: 0 weapon_rocketlauncher
Item: 2 weapon_rocketlauncher
Item: 2 item_armor_shard
loaded cached skill 1.000000 from bots/default_c.c
loaded skill 1 from bots/sarge_c.c
loaded cached skill 4.000000 from bots/default_c.c
loaded skill 4 from bots/sarge_c.c
loaded bots/sarge_i.c
loaded bots/sarge_w.c
loaded sarge from bots/sarge_t.c
ClientConnect: 1
ClientUserinfoChanged: 1 n\Sarge\t\0\model\sarge\hmodel\sarge\c1\4\c2\5\hc\70\w\0\l\0\skill\ 2.00\tt\0\tl\0
broadcast: print "Sarge^7 connected\n"
broadcast: print "Sarge^7 entered the game\n"
ClientBegin: 1
Kill: 2 1 6: ^1[Z]^2Dav^4idd killed Sarge by MOD_ROCKET
Item: 2 item_health_small
Item: 2 item_health_small
Item: 2 item_health_small
Item: 1 weapon_shotgun
Item: 2 weapon_shotgun
Item: 2 item_health_small
Item: 2 item_armor_shard
Item: 2 item_armor_shard
Item: 0 weapon_grenadelauncher
Item: 1 weapon_rocketlauncher
loaded cached skill 1.000000 from bots/default_c.c
loaded skill 1 from bots/ayumi_c.c
loaded cached skill 4.000000 from bots/default_c.c
loaded skill 4 from bots/ayumi_c.c
loaded bots/ayumi_i.c
loaded bots/ayumi_w.c
loaded Ayumi from bots/ayumi_t.c
ClientConnect: 3
ClientUserinfoChanged: 3 n\Jenna\t\0\model\ayumi/jenna\hmodel\ayumi/jenna\c1\4\c2\5\hc\70\w\0\l\0\skill\ 2.00\tt\0\tl\0
ClientConnect: 1
ClientUserinfoChanged: 1 n\Sarge\t\0\model\sarge\hmodel\sarge\c1\4\c2\5\hc\70\w\0\l\0\skill\ 2.00\tt\0\tl\0
broadcast: print "Sarge^7 connected\n"
broadcast: print "Sarge^7 entered the game\n"
ClientBegin: 1
Kill: 2 1 6: ^1[Z]^2Dav^4idd killed Sarge by MOD_ROCKET
Item: 2 item_health_small
Item: 2 item_health_small
Item: 2 item_health_small
Item: 1 weapon_shotgun
Item: 2 weapon_shotgun
Item: 2 item_health_small
Item: 2 item_armor_shard
Item: 2 item_armor_shard
Item: 0 weapon_grenadelauncher
Item: 1 weapon_rocketlauncher
loaded cached skill 1.000000 from bots/default_c.c
loaded skill 1 from bots/ayumi_c.c
loaded cached skill 4.000000 from bots/default_c.c
loaded skill 4 from bots/ayumi_c.c
loaded bots/ayumi_i.c
loaded bots/ayumi_w.c
loaded Ayumi from bots/ayumi_t.c
ClientConnect: 3
ClientUserinfoChanged: 3 n\Jenna\t\0\model\ayumi/jenna\hmodel\ayumi/jenna\c1\4\c2\5\hc\70\w\0\l\0\skill\ 2.00\tt\0\tl\0
broadcast: print "Jenna^7 connected\n"
broadcast: print "Jenna^7 entered the game\n"
ClientBegin: 3
********************
ERROR: netchan queue is not properly initialized in SV_Netchan_TransmitNextFragment
********************
----- Server Shutdown (Server crashed: netchan queue is not properly initialized in SV_Netchan_TransmitNextFragment
) -----
Sending heartbeat to dpmaster.deathmask.net
Sending heartbeat to dpmaster.deathmask.net
==== ShutdownGame ====
ShutdownGame:
------------------------------------------------------------
AAS shutdown.
---------------------------
]
ClientConnect: 1
ClientUserinfoChanged: 1 n\Sarge\t\0\model\sarge\hmodel\sarge\c1\4\c2\5\hc\70\w\0\l\0\skill\ 2.00\tt\0\tl\0
broadcast: print "Sarge^7 connected\n"
broadcast: print "Sarge^7 entered the game\n"
ClientBegin: 1
Kill: 2 1 6: ^1[Z]^2Dav^4idd killed Sarge by MOD_ROCKET
Item: 2 item_health_small
Item: 2 item_health_small
Item: 2 item_health_small
Item: 1 weapon_shotgun
Item: 2 weapon_shotgun
Item: 2 item_health_small
Item: 2 item_armor_shard
Item: 2 item_armor_shard
Item: 0 weapon_grenadelauncher
Item: 1 weapon_rocketlauncher
loaded cached skill 1.000000 from bots/default_c.c
loaded skill 1 from bots/ayumi_c.c
loaded cached skill 4.000000 from bots/default_c.c
loaded skill 4 from bots/ayumi_c.c
loaded bots/ayumi_i.c
loaded bots/ayumi_w.c
loaded Ayumi from bots/ayumi_t.c
ClientConnect: 3
ClientUserinfoChanged: 3 n\Jenna\t\0\model\ayumi/jenna\hmodel\ayumi/jenna\c1\4\c2\5\hc\70\w\0\l\0\skill\ 2.00\tt\0\tl\0
broadcast: print "Jenna^7 connected\n"
broadcast: print "Jenna^7 entered the game\n"
ClientBegin: 3
********************
ERROR: netchan queue is not properly initialized in SV_Netchan_TransmitNextFragment
********************
----- Server Shutdown (Server crashed: netchan queue is not properly initialized in SV_Netchan_TransmitNextFragment
) -----
Sending heartbeat to dpmaster.deathmask.net
Sending heartbeat to dpmaster.deathmask.net
==== ShutdownGame ====
ShutdownGame:
------------------------------------------------------------
AAS shutdown.
---------------------------