Texturing on dm17ish is almost done.
I remember leileilol mentioned it was created for Nexiuz.
I didn't create this map but rextured it, changed bad brushwork, added patch meshes, trim brushes, decals.
I didn't create new textures but tried to use material that comes with OA 0.71
Problems I encountered which were already in the source before I could get my hands on:
- This map needs mapmodels like a goodlooking teleporter and some floating lights. Thanks for your advice dm_clown. Unfortunately I'm a bit lazy at the moment and want to stick to the modelling tools I'm used to. I will try MM3D one day.
- Lightning in general could be improved.
- No yellow armor floating between the jumppads. Read next point why I removed it.
- Zero Volume brush problem. When you use the jumppads you hit an invisble brush in the middle of nowhere and fall into the abyss. This brush doesn't show up in my radiant but q3map2 tells me when compiling. Google found a few hints how to solve this. With the help of a radiant plugin these brushes might be deleted. Too bad there are no radiant plugins available for me. Somebody else needs to do this.
- Map is a lot bigger than original q3dm17 so gameplay will be different. If I would feel enthusiastic about OA having dm17 I would try to get it smaller.
So far it's another boring spacemap. See screenshot and linked zipfile.
Warning: zipfile only contains stuff to work on, no compiled playable version.
http://cosmo.spaceboyz.net/openarena/dm17ish.zip