Tazmann_
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« on: April 12, 2009, 09:09:41 AM » |
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Hello, i have make a OpenArena map with the GtkRadiant 1.5.0. I used only the standart Textures. Now my problem: After i compile the map to bsp and start the map in OA with the console (sv_pure "0" > /devmap "mapname"), OA load the map but the textures are much smaller then in GTK. Here are two screenshots: Gtk IngameCompile Log Started logging to C:/Dokumente und Einstellungen/Andre Hofmeister/Anwendungsdaten/RadiantSettings/1.5.0/radiant.log Today is: Sun Apr 12 16:37:26 2009 This is GtkRadiant '1.5.0' compiled Apr 26 2007 Official qeradiant.com build by namespace Texture load failed: "textures/" Loaded Texture: "textures/e7/e7sbrickfloor" Loaded Texture: "textures/common/caulk" Loaded Texture: "textures/e7/e7brickfloor01" Loaded Texture: "textures/e7/e7walldesign01b" Loaded Texture: "textures/e7/e7panelwood2" Loaded Texture: "textures/e7/e7beam01" Loaded Texture: "textures/e7/e7walldesign01" Loaded Texture: "textures/e7/e7bricks01" Loaded Texture: "textures/e7/e7brnmetal" Loaded Texture: "textures/e7/e7bmtrim" Loaded Texture: "textures/base_trim/deeprust" Loaded Texture: "textures/skies/nitesky" Loaded Texture: "textures/common/nodraw" Loaded Texture: "textures/clown/red_banner" Loaded Texture: "textures/clown/blue_banner" Loaded Texture: "textures/common/clip" Loaded Texture: "textures/gothic_light/pentagram_light1_3k" Loaded Texture: "textures/e7/e7sbrickfloor_ow" Loaded Texture: "textures/e7/e7swindow" Loaded Texture: "textures/e7/e7bmtrim2" Loaded Texture: "textures/sfx/b_flame2" Loaded Texture: "textures/sfx/b_flame1" Loaded Texture: "textures/sfx/r_flame1" Loaded Texture: "textures/sfx/flame5" Loaded Texture: "textures/sfx/flame6" Loaded Texture: "textures/sfx/flame1" Loaded Texture: "textures/common/donotenter" Loaded Texture: "textures/e7/e7panelwood" Loaded Texture: "textures/e7/e7dimfloor" Doom3LightRadius: failed to parse default light radius ...... ...... Doom3LightRadius: failed to parse default light radius Doom3LightRadius: failed to parse default light radius Loaded Texture: "textures/common/trigger" Doom3LightRadius: failed to parse default light radius Doom3LightRadius: failed to parse default light radius Doom3LightRadius: failed to parse default light radius Doom3LightRadius: failed to parse default light radius Doom3LightRadius: failed to parse default light radius Loaded Model: "models/flags/r_flag.md3" Loaded Texture: "models/flags/pole" Loaded Texture: "models/flags/r_flag" Loaded Model: "models/flags/b_flag.md3" Loaded Texture: "models/flags/b_flag" Loaded Model: "models/powerups/armor/armor_yel.md3" Texture load failed: "yellowArmor" Loaded Texture: "C:/Programme/GtkRadiant 1.5.0/bitmaps/shadernotex.bmp" Loaded Model: "models/weapons2/rocketl/rocketl.md3" Loaded Texture: "models/weapons2/rocketl/skin" Loaded Model: "models/powerups/ammo/rocketam.md3" Texture load failed: "models/powerups/ammo/rockammo" Loaded Texture: "models/powerups/ammo/rockammo2" Loaded Model: "models/powerups/health/medium_cross.md3" Texture load failed: "mediumCross" Loaded Model: "models/weapons2/railgun/railgun.md3" Loaded Texture: "models/weapons2/railgun/skin" Texture load failed: "models/weapons2/railgun/energy" Texture load failed: "models/weapons2/railgun/glass" Loaded Model: "models/weapons2/plasma/plasma.md3" Loaded Texture: "models/weapons2/plasma/skin" Loaded Model: "models/powerups/ammo/plasmaam.md3" Texture load failed: "models/powerups/ammo/plasammo" Loaded Texture: "models/powerups/ammo/plasammo2" Loaded Model: "models/powerups/ammo/machinegunam.md3" Texture load failed: "models/powerups/ammo/machammo" Loaded Texture: "models/powerups/ammo/machammo2" Loaded Model: "models/powerups/ammo/shotgunam.md3" Texture load failed: "models/powerups/ammo/shotammo" Loaded Texture: "models/powerups/ammo/shotammo2" Loaded Model: "models/weapons2/lightning/lightning.md3" Loaded Texture: "models/weapons2/lightning/skinlightning" Loaded Model: "models/powerups/ammo/lightningam.md3" Texture load failed: "models/powerups/ammo/lighammo" Loaded Texture: "models/powerups/ammo/lighammo2" Loaded Model: "models/powerups/health/large_cross.md3" Texture load failed: "largeCross" Loaded Model: "models/weapons2/shotgun/shotgun.md3" Loaded Texture: "models/weapons2/shotgun/skinoa" Loaded Texture: "models/weapons2/shotgun/shotgun_laser" Loaded Model: "models/powerups/overload_base.md3" Texture load failed: "OverloadProngs" Loaded Model: "models/powerups/obelisk/obelisk.md3" Loaded Model: "models/flags/n_flag.md3" Loaded Texture: "models/flags/n_flag" Loaded Model: "models/mapobjects/torch/torch.md3" Loaded Texture: "models/mapobjects/torch/torch" Loaded Model: "models/powerups/ammo/railgunam.md3" Texture load failed: "models/powerups/ammo/railammo" Loaded Texture: "models/powerups/ammo/railammo2" map load timer: 0.82 second(s) elapsed --- LoadMapFile --- U:/Openarena 0.8.1/baseoa/maps/oaahmod_v1.map 2439 primitive 352 entities Setting up Listening... === running build command === "C:/Programme/GtkRadiant 1.5.0/oamap.exe" -v -connect 127.0.0.1:39000 -fs_basepath "U:/Openarena 0.8.1/" -game quake3 -light -fast -super 2 -filter -bounce 8 "U:/Openarena 0.8.1/baseoa/maps/oaahmod_v1.map" Connected. 2 threads Q3Map - v1.0r (c) 1999 Id Software Inc. Q3Map (ydnar) - v2.5.17 GtkRadiant - v1.5.0 Apr 26 2007 19:01:46 Last one turns the lights off --- InitPaths --- VFS Init: U:/Openarena 0.8.1//baseq3/
--- Light --- Fast mode enabled Ordered-grid supersampling enabled with 4 sample(s) per lightmap texel Lightmap filtering enabled Radiosity enabled with 8 bounce(s) Map has shader script U:/Openarena 0.8.1/baseoa/maps/../scripts/q3map2_oaahmod_v1.shader 0 shaderInfo Loading U:/Openarena 0.8.1/baseoa/maps/oaahmod_v1.bsp Loading U:/Openarena 0.8.1/baseoa/maps/oaahmod_v1.srf --- LoadMapFile --- Loading U:/Openarena 0.8.1/baseoa/maps/oaahmod_v1.map entering U:/Openarena 0.8.1/baseoa/maps/oaahmod_v1.map 90 light entities --- SetupBrushes --- 2437 opaque brushes --- SetupDirt --- 48 dirtmap vectors --- SetupSurfaceLightmaps --- 1875 surfaces 1721 raw lightmaps 0 surfaces vertex lit 1875 surfaces lightmapped 1875 planar surfaces lightmapped 0 non-planar surfaces lightmapped 0 patches lightmapped 0 planar patches lightmapped --- SetupTraceNodes --- 83347 trace windings (20.98MB) 157200 trace triangles (13.19MB) 61304 trace nodes (3.74MB) 30653 leaf nodes (1.87MB) 2 average windings per leaf node 32 max trace depth --- SetupGrid --- Grid size = { 64, 64, 128 } 169290 grid points --- CreateLights --- 90 point lights 0 spotlights 0 diffuse (area) lights 0 sun/sky lights --- SetupEnvelopes (fast) --- 68 total lights 22 culled lights --- TraceGrid --- Connection closed. Setting up Listening... === running build command === "C:/Programme/GtkRadiant 1.5.0/oamap.exe" -v -connect 127.0.0.1:39000 -fs_basepath "U:/Openarena 0.8.1/" -game quake3 -meta -flares "U:/Openarena 0.8.1/baseoa/maps/oaahmod_v1.map" Connected. 2 threads Q3Map - v1.0r (c) 1999 Id Software Inc. Q3Map (ydnar) - v2.5.17 GtkRadiant - v1.5.0 Apr 26 2007 19:01:46 Last one turns the lights off --- InitPaths --- VFS Init: U:/Openarena 0.8.1//baseq3/
--- BSP --- Creating meta surfaces from brush faces Flare surfaces enabled 0 shaderInfo --- LoadMapFile --- Loading U:/Openarena 0.8.1/baseoa/maps/oaahmod_v1.map entering U:/Openarena 0.8.1/baseoa/maps/oaahmod_v1.map WARNING: Couldn't find image for shader textures/e7/e7sbrickfloor WARNING: Couldn't find image for shader textures/common/caulk WARNING: Couldn't find image for shader textures/e7/e7brickfloor01 WARNING: Couldn't find image for shader textures/e7/e7walldesign01b WARNING: Couldn't find image for shader textures/e7/e7panelwood2 WARNING: Couldn't find image for shader textures/e7/e7beam01 WARNING: Couldn't find image for shader textures/e7/e7walldesign01 WARNING: Couldn't find image for shader textures/NULL WARNING: Couldn't find image for shader textures/e7/e7bricks01 WARNING: Couldn't find image for shader textures/e7/e7brnmetal WARNING: Couldn't find image for shader textures/e7/e7bmtrim WARNING: Couldn't find image for shader textures/base_trim/deeprust WARNING: Couldn't find image for shader textures/skies/nitesky WARNING: Couldn't find image for shader textures/common/nodraw WARNING: Couldn't find image for shader textures/clown/red_banner WARNING: Couldn't find image for shader textures/clown/blue_banner WARNING: Couldn't find image for shader textures/common/clip WARNING: Couldn't find image for shader textures/gothic_light/pentagram_light1_3k WARNING: Couldn't find image for shader textures/e7/e7sbrickfloor_ow WARNING: Couldn't find image for shader textures/e7/e7swindow WARNING: Couldn't find image for shader textures/e7/e7bmtrim2 WARNING: Couldn't find image for shader textures/sfx/flameanim_blue_nolight WARNING: Couldn't find image for shader textures/sfx/flameanim_blue WARNING: Couldn't find image for shader textures/sfx/flameanim_red_nolight WARNING: Couldn't find image for shader textures/sfx/flameanim_red WARNING: Couldn't find image for shader textures/sfx/flame2 WARNING: Couldn't find image for shader textures/sfx/flame1side WARNING: Couldn't find image for shader textures/sfx/flame1 WARNING: Couldn't find image for shader textures/common/donotenter WARNING: Couldn't find image for shader textures/e7/e7panelwood WARNING: Couldn't find image for shader textures/e7/e7dimfloor WARNING: Couldn't find image for shader textures/common/trigger WARNING: Over 90 percent structural map detected. Compile time may be adversely affected. 2437 total world brushes 0 detail brushes 0 patches 1674 boxbevels 135 edgebevels 352 entities 3998 planes 0 areaportals Size: -3432, -2560, -808 to 3620, 2560, 1540 --- ProcessDecals --- 0 decal projectors --- CreateMapFogs --- 0 fogs ############### model 0 ############### block size = { 4096 4096 4096 } Entity 1, Brush 0: Entity leaked BSP bounds: { -3432.000000 -2560.000000 -808.000000 } { 3620.000000 2560.000000 1540.000000 } Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 } --- PatchMapDrawSurfs --- --- FaceBSP --- 14667 faces 7967 leafs --- MakeTreePortals --- 150 tiny portals 0 bad portals --- FilterStructuralBrushesIntoTree --- 2437 structural brushes 8813 cluster references --- FloodEntities --- 1292 flooded leafs --- FillOutside --- 6188 solid leafs 487 leafs filled 1292 inside leafs --- CullSides --- 10885 hidden faces culled 0 coincident faces culled --- ClipSidesIntoTree --- --- FaceBSP --- 2951 faces 2389 leafs --- MakeTreePortals --- 196 tiny portals 0 bad portals --- FilterStructuralBrushesIntoTree --- 2437 structural brushes 4591 cluster references --- NumberClusters --- 1166 visclusters 3663 visportals 5024 solidfaces --- WritePortalFile --- writing U:/Openarena 0.8.1/baseoa/maps/oaahmod_v1.prt --- FloodAreas --- 3 areas --- AddTriangleModels --- ERROR: PicoLoadModel: Failed loading model models/mapobjects/torch/torch.md3 --- AddEntitySurfaceModels --- --- FilterDetailBrushesIntoTree --- 0 detail brushes 0 cluster references ----- FogDrawSurfs ----- 0 fog polygon fragments 0 fog patch fragments 0 fogged drawsurfs --- SubdivideFaceSurfaces --- --- FixTJunctions --- 3800 axial edge lines 828 non-axial edge lines 0 degenerate edges 2598 verts added for T-junctions 13768 total verts 2072 naturally ordered 474 rotated orders 224 can't order 0 broken (degenerate) surfaces removed --- ClassifyEntitySurfaces --- --- TidyEntitySurfaces --- 0 empty or malformed surfaces deleted --- MakeEntityDecals --- (0) 0 decal surfaces --- MakeEntityMetaTriangles --- 0...1...2...3...4...5...6...7...8...9... (0) 2770 total meta surfaces 2722 stripped surfaces 48 fanned surfaces 0 patch meta surfaces 13816 meta verts 8324 meta triangles --- TidyEntitySurfaces --- 2770 empty or malformed surfaces deleted --- SmoothMetaTriangles --- No smoothing angles specified, aborting --- MergeMetaTriangles --- 0...1...2...3...4...5...6...7...8...9...10... (0) 1863 surfaces merged 33353 vertexes merged --- FilterDrawsurfsIntoTree --- 10220 references 1863 (1863) emitted drawsurfs 2722 stripped face surfaces 48 fanned face surfaces 0 surface models generated 0 skybox surfaces generated 0 SURFACE_BAD surfaces 0 SURFACE_FACE surfaces 0 SURFACE_PATCH surfaces 0 SURFACE_TRIANGLES surfaces 0 SURFACE_FLARE surfaces 0 SURFACE_FOLIAGE surfaces 0 SURFACE_FORCED_META surfaces 1863 SURFACE_META surfaces 0 SURFACE_FOGHULL surfaces 0 SURFACE_DECAL surfaces 0 SURFACE_SHADER surfaces 14121 redundant indexes supressed, saving 55 Kbytes --- FixBrushSides --- --- EndModel --- 90 light entities stripped 3998 BSP planes --- WriteSurfaceExtraFile --- Writing U:/Openarena 0.8.1/baseoa/maps/oaahmod_v1.srf Writing U:/Openarena 0.8.1/baseoa/maps/oaahmod_v1.bsp Wrote 1.2 MB (1246172 bytes) 2 seconds elapsed Disconnecting Connection closed. Setting up Listening... === running build command === "C:/Programme/GtkRadiant 1.5.0/oamap.exe" -v -connect 127.0.0.1:39000 -fs_basepath "U:/Openarena 0.8.1/" -game quake3 -vis -saveprt "U:/Openarena 0.8.1/baseoa/maps/oaahmod_v1.map" Connected. 2 threads Q3Map - v1.0r (c) 1999 Id Software Inc. Q3Map (ydnar) - v2.5.17 GtkRadiant - v1.5.0 Apr 26 2007 19:01:46 Last one turns the lights off --- InitPaths --- VFS Init: U:/Openarena 0.8.1//baseq3/
--- Vis --- saveprt = true Loading U:/Openarena 0.8.1/baseoa/maps/oaahmod_v1.bsp Loading U:/Openarena 0.8.1/baseoa/maps/oaahmod_v1.prt 1166 portalclusters 3663 numportals 5024 numfaces 7326 active portals 0 hint portals visdatasize:177240
--- BasePortalVis (7326) --- 0...1...2...3...4...5...6...7...8...9... (1) 8 average number of passages per leaf 28 MB required passage memory
--- CreatePassages (7326) --- 0...1...2...3...4...5...6...7...8...9... (4)
--- PassagePortalFlow (7326) --- 0...1...2...3...4...5...6...7...8...9... (175) creating leaf vis... cluster 0 : 35 visible ....... ....... cluster 1165 : 594 visible Total visible clusters: 412124 Average clusters visible: 353 Writing U:/Openarena 0.8.1/baseoa/maps/oaahmod_v1.bsp Wrote 1.4 MB (1423412 bytes) 193 seconds elapsed Disconnecting Connection closed. Setting up Listening... === running build command === "C:/Programme/GtkRadiant 1.5.0/oamap.exe" -v -connect 127.0.0.1:39000 -fs_basepath "U:/Openarena 0.8.1/" -game quake3 -light -fast -filter "U:/Openarena 0.8.1/baseoa/maps/oaahmod_v1.map" Connected. 2 threads Q3Map - v1.0r (c) 1999 Id Software Inc. Q3Map (ydnar) - v2.5.17 GtkRadiant - v1.5.0 Apr 26 2007 19:01:46 Last one turns the lights off --- InitPaths --- VFS Init: U:/Openarena 0.8.1//baseq3/
--- Light --- Fast mode enabled Lightmap filtering enabled Map has shader script U:/Openarena 0.8.1/baseoa/maps/../scripts/q3map2_oaahmod_v1.shader 0 shaderInfo Loading U:/Openarena 0.8.1/baseoa/maps/oaahmod_v1.bsp Loading U:/Openarena 0.8.1/baseoa/maps/oaahmod_v1.srf --- LoadMapFile --- Loading U:/Openarena 0.8.1/baseoa/maps/oaahmod_v1.map entering U:/Openarena 0.8.1/baseoa/maps/oaahmod_v1.map 90 light entities --- SetupBrushes --- 2437 opaque brushes --- SetupDirt --- 48 dirtmap vectors --- SetupSurfaceLightmaps --- 1875 surfaces 1721 raw lightmaps 0 surfaces vertex lit 1875 surfaces lightmapped 1875 planar surfaces lightmapped 0 non-planar surfaces lightmapped 0 patches lightmapped 0 planar patches lightmapped --- SetupTraceNodes --- 83347 trace windings (20.98MB) 157200 trace triangles (13.19MB) 61304 trace nodes (3.74MB) 30653 leaf nodes (1.87MB) 2 average windings per leaf node 32 max trace depth --- SetupGrid --- Grid size = { 64, 64, 128 } 169290 grid points --- CreateLights --- 90 point lights 0 spotlights 0 diffuse (area) lights 0 sun/sky lights --- SetupEnvelopes (fast) --- 68 total lights 22 culled lights --- TraceGrid --- 0...1...2...3...4...5...6...7...8...9... (0) 110 x 81 x 19 = 169290 grid 229231 grid points envelope culled 31 grid points bounds culled --- MapRawLightmap --- 0...1...2...3...4...5...6...7...8...9... (1) 265917 luxels 183688 luxels mapped 20569 luxels occluded --- SetupEnvelopes (fast) --- 68 total lights 0 culled lights --- IlluminateRawLightmap --- 0...1...2...3...4...5...6...7...8...9... (2) 265917 luxels illuminated --- IlluminateVertexes --- 0...1...2...3...4...5...6...7...8...9... (0) 11213 vertexes illuminated 11672 lights plane culled 34520 lights envelope culled 0 lights bounds culled 57097 lights cluster culled --- StoreSurfaceLightmaps --- Subsampling...collapsing...sorting...allocating...storing...projecting...done. 215299 luxels used 229376 luxels stored (93.86 percent efficiency) 505 solid surface lightmaps 704 identical surface lightmaps, using 15884 luxels 0 vertex forced surfaces 0 vertex approximated surfaces 14 BSP lightmaps 14 total lightmaps 90 unique lightmap/shader combinations Writing U:/Openarena 0.8.1/baseoa/maps/oaahmod_v1.bsp Wrote 3.3 MB (3465860 bytes) 5 seconds elapsed Disconnecting Connection closed.
How can i fix this? I look forward to your messages, hopefully someone could help me. Greez, Tazmann_
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« Last Edit: April 13, 2009, 02:39:19 AM by Tazmann_ »
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Greez, Tazmann
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sago007
Posts a lot
Cakes 62
Posts: 1664
Open Arena Developer
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« Reply #1 on: April 12, 2009, 09:11:42 AM » |
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Try putting lights entities in your map or do not compile light.
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There are nothing offending in my posts.
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Tazmann_
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« Reply #2 on: April 12, 2009, 09:55:20 AM » |
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Hey, i have light entities. Settings of them: color 0.991806 1 0.719081 classname: light light: 1300 origin: -1700 -68 572
But if i compile the map, the compiler said "entities leak" and he focus a light with those upper settings what does that mean?
But is that the reason why the textures are ingame so smale and on a other position?
Greez, Tazmann_
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Greez, Tazmann
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0kelvin
I LEFT THE FORUM BY EDITING ALL MY POSTS OUT!!! HAHAHA!!! TAKE THAT, INTERNET!
Half-Nub
Cakes -54
Posts: 87
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« Reply #3 on: April 12, 2009, 10:07:24 AM » |
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openarena
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« Last Edit: August 06, 2010, 01:14:37 PM by 0kelvin »
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Neon_Knight
In the year 3000
Cakes 49
Posts: 3775
Trickster God.
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« Reply #4 on: April 12, 2009, 10:46:10 AM » |
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Hey, i have light entities. Settings of them: color 0.991806 1 0.719081 classname: light light: 1300 origin: -1700 -68 572
But if i compile the map, the compiler said "entities leak" and he focus a light with those upper settings what does that mean?
But is that the reason why the textures are ingame so smale and on a other position?
Greez, Tazmann_
Is there a .lin file @ maps folder?
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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Tazmann_
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« Reply #5 on: April 12, 2009, 11:57:51 AM » |
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Is there a .lin file @ maps folder?
No, only *.map, *.bsp, *.prt and *.srf. Greez, Tazmann_
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Greez, Tazmann
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andrewj
Member
Cakes 24
Posts: 584
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« Reply #6 on: April 12, 2009, 07:32:26 PM » |
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In your compile log (BSP phase) see these messages: WARNING: Couldn't find image for shader textures/e7/e7brickfloor01 WARNING: Couldn't find image for shader textures/e7/e7walldesign01b WARNING: Couldn't find image for shader textures/e7/e7panelwood2 etc.... It means that the compile tool (q3map2) has not loaded OA textures or shaders, because it does not know where OA is installed. q3map2 needs to be given these parameters: -fs_game baseoa -fs_basepath C:\correct\path\to\openarena081
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Tazmann_
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« Reply #7 on: April 13, 2009, 02:38:39 AM » |
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In your compile log (BSP phase) see these messages: WARNING: Couldn't find image for shader textures/e7/e7brickfloor01 WARNING: Couldn't find image for shader textures/e7/e7walldesign01b WARNING: Couldn't find image for shader textures/e7/e7panelwood2 etc.... It means that the compile tool (q3map2) has not loaded OA textures or shaders, because it does not know where OA is installed. q3map2 needs to be given these parameters: -fs_game baseoa -fs_basepath C:\correct\path\to\openarena081
Good, morning. Thanks, that was the problem! I add the parameters and everything work fine. Here is the bat: "C:\Path to q3map2.exeq3map2.exe" -fs_game baseoa -fs_basepath "C:\Path to oa dir" -skyfix -meta -v "C:\Path to the map"
"C:\Path to q3map2.exeq3map2.exe" -fs_game baseoa -fs_basepath "C:\Path to oa dir" -vis -v "C:\Path to the map"
"C:\Path to q3map2.exeq3map2.exe" -fs_game baseoa -fs_basepath "C:\Path to oa dir" -light -fast -patchshadows -samples 3 -bounce 8 -gamma 2 -compensate 4 -dirty -v "C:\Path to the map"
pause
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Greez, Tazmann
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feLiZ_naVidAD
Half-Nub
Cakes -2
Posts: 65
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« Reply #8 on: April 13, 2009, 04:36:21 PM » |
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Thanks, i was having the exact same problem...
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Whatever i say in this post is true unless fromhell said otherway. In that case I disagree with what I just wrote. I meant to write what fromhell said. ------- I also would like to add that im not a chick. I use this model coz i like the thong of the sorceress when i die (witch rarely happens)
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