light1blue.blend.jpg
light1blue.jpg
light1red.blend.jpg
light1red.jpg
Now, this also works with Q3DM8, but not Q3DM11. I still need to figure out Q3DM11. This should help you out a little bit for those two maps. I'll update this post or make a new one if someone posts whichever comes first.
[Edit]
Update! I found the two textures causing problems in Q3DM11. When I was having problems, I made a wild guess and said it had to do something with base_light textures and found out that was it. Kinda an annoyance.
ceil1_38.blend.jpg
ceil1_38.jpg
jaildr1_3.blend.jpg
jaildr1_3.jpg
Enjoy yourself.
Close... on a hunch I went in and removed two textures from oa's pak4 ceil1_39.jpg and light1.blend.jpg both are progressive jpegs which will bring the engine crashing down. ceil1_39.jpg should be removed from the svn *cough* leileilol *cough* as there is a ceil1_39.tga and here is a converted light1.blend.jpg (Baseline of course).
Thanks for pushing me in the right direction, Neological, now its a bit easier to see what textures and shaders need to be done.