This is a small CTF map I was making for OpenArena. It was made with a classic DOOM editor and converted to .map format by a program of mine called "doom2brush", hence the brush-work is far from optimal.
It is not finished (see below for details), but IS playable.
I am not able to complete the map, so I'm releasing it as-is. Hopefully someone else will like it and finish it off for the benefit of the OpenArena community.
This map is under the GNU General Public License (GPL).
Missing Stuff- light source in flag rooms, sitting above the big concrete blobs. Some kind of electric lamp, or even a Jacob's Ladder.
- side hallways should have windows to the outside (this is where the two light sources there are coming from). A nice skybox of a university grounds or idyllic England landscape is what I planned.
- windows into the courtyard should block movement (e.g. bars).
- team-colored OA banners: tall ones on either side of the brick wall in the flag rooms, and short ones above each main door in the courtyard.
- two shaders are missing: ajctf/redscroll and ajctf/bluescroll which were used for the player spawn chutes.
- needed items: small health, various ammo scattered about.
Build Stepsq3map2.x86 -fs_game baseoa -fs_basepath ~/openarena-0.7.6 ajactf.map
q3map2.x86 -fs_game baseoa -fs_basepath ~/openarena-0.7.6 -light -fast -bounce 8 -samples 2 -gamma 2 -sky 0.0 ajactf.bsp
bspc -bsp2aas ajactf.bsp
Download:
http://glbsp.sourceforge.net/files/ajactf.pk3Obligatory screenshot: