my name is Picasso.
I have allready dipped my feet into game-modding and making a little. Actually more then a little. More on the too much side.
So I want to start a small side-project, that involves doing horrible stuff to a shooter.
I allready looked at the sauerbraten 2 engine, but while it is technically impressive, there approach to level designing is quite horrible if you want to use standard tools (it involves the marching cube algorithm to fit whatever you created into octrees)
So what is the plan?
The Plan is to make a tdm-level and then glue tetris in 3d into it.
Simple rules.
If you touch the flag, you get to throw stones down.
If somebody else touches the flag, he replaces the guy who throws stones down and this guy appears in the lowest of the cubes.
If a layer is dissolved the team gets every brick as a kill.
The bases of both teams are on elevators, alwas keeping up with the highest brick.
No fency new weapons or models, actually no touching the source besides adding the tetris.
How can you help?
Tell me if there are major technical obsticles.
Detailed information on how to object collissions are handled would be particullarly nice.
I will produce the map,the bases, the flag and the brick.
Testplayers later when there is a working version.
Is there a IRC channel were people lurk who know the engine source?
Until then. Lets do this.