Gerbil
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Cakes -2
Posts: 308
not so strong
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« on: April 22, 2008, 03:30:50 PM » |
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just a couple of thoughts, if anyone else can think of ideas, post away console commands: change crosshair color show speedometer there is a lot of features in the excessive mod in terms of console commands that would be nice in oa. Game modes: RCTF, its like the instagibbed rail, only the rail also acts as a rocket launcher when rocket jumping(it does not deal splash damage, just propels you and only you forward) The rail also has a faster fire rate. For returning the flag, you must do it manually. videos: http://youtube.com/watch?v=NG7aYtV0ST4http://youtube.com/watch?v=jUntuscERmoperhaps some ingame way to let people know that a new version has been released? Like if someone tries to join a server with a different version of oa/a patch of oa, the message you will get is check openarena.ws for possible new releases
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there once was an animal called gerbil he dreamed he was eating his turtle he awoke with a frieght in the middle of the night to find out that he was a squirtle
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<< ME >>
i claim to be leilol and i think every forum is a public and free speech venue
Member
Cakes -2
Posts: 229
0Wn ME iF yOu Can!!!
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« Reply #1 on: April 22, 2008, 04:30:56 PM » |
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just a couple of thoughts, if anyone else can think of ideas, post away console commands: change crosshair color show speedometer Im with you on this.. I really want to change my crosshair color instead a tinny white dot which is INVISIBLE in some space maps.
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"uh.. FREE SPEECH?? does it make any sense to you?? Deleting posts and locking topics is just the same as banning"
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pikaunforgiven
Lesser Nub
Cakes 0
Posts: 142
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« Reply #2 on: April 22, 2008, 05:19:44 PM » |
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i'd like at least a speedometer, it would help people who are just learning how to strafe jump in baseoa instead of needing to use defrag or another mod to find out how fast you are going.
as for crosshair color, i use the big + crosshair and i never really have a problem seeing it. as far as im concerned, no matter what color you change it you will eventually run into a map where it blends in with the scenery anyway. it would be a nice option though, maybe tie it in with the rail color.
i personally dont like rctf much, the matches tend to take more than twice as long as normal ctf matches thanks to requiring twice the time to score (due to having to also bring back the flag manually and constantly being instagibbed) or end up being very one-sided since all the good railers flock to one side. personally i do like the explosive rail though, very handy if you dont have rockets handy or you dont want to have to switch to rockets just to get somewhere out of the way.
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fromhell
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« Reply #3 on: April 22, 2008, 10:20:24 PM » |
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RCTF, its like the instagibbed rail, only the rail also acts as a rocket launcher when rocket jumping(it does not deal splash damage, just propels you and only you forward) The rail also has a faster fire rate.
The rail radius boost could be sv_ cvar'd and not a game type the manual flag returning could also be sv_ cvar'd, and interesting
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asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors alone I do not provide technical support either.new code development on github
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TheMechanicalHand
Bigger member
Cakes -1
Posts: 156
Birdo
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« Reply #4 on: April 23, 2008, 02:14:36 AM » |
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Idea 1:What about giving the chance to edit lower md3's and upper md3's through the game console Idea 2:InBuilt Audio/Media palyer so u can listen to ur own music during the game something simalar to the UT2004 Player Idea 3:Dont have 1
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And in this moment Seconds stop and I burst with clarity, A wealth of love and hate gone blank For I finally remember my fucking name!! What do you want! i breathe wind, the clarity is gone, and my pulse is faint!
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fromhell
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« Reply #5 on: April 23, 2008, 09:29:27 AM » |
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Idea 1:What about giving the chance to edit lower md3's and upper md3's through the game console
animation system won't ever allow that
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asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors alone I do not provide technical support either.new code development on github
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Gerbil
Member
Cakes -2
Posts: 308
not so strong
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« Reply #6 on: April 24, 2008, 03:36:17 PM » |
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as for crosshair color, i use the big + crosshair and i never really have a problem seeing it. as far as im concerned, no matter what color you change it you will eventually run into a map where it blends in with the scenery anyway. it would be a nice option though, maybe tie it in with the rail color.
i personally dont like rctf much, the matches tend to take more than twice as long as normal ctf matches thanks to requiring twice the time to score (due to having to also bring back the flag manually and constantly being instagibbed) or end up being very one-sided since all the good railers flock to one side. personally i do like the explosive rail though, very handy if you dont have rockets handy or you dont want to have to switch to rockets just to get somewhere out of the way.
Its just that the big + makes it harder to see people It is true that you will likely find a map that it blends into, reguardless of color, but at least we have the option to change it rctf matches are actaully much quicker than regular ctf matches, being that a skilled rail jumper will be able to move throughout the map very quickly.
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there once was an animal called gerbil he dreamed he was eating his turtle he awoke with a frieght in the middle of the night to find out that he was a squirtle
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pikaunforgiven
Lesser Nub
Cakes 0
Posts: 142
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« Reply #7 on: April 24, 2008, 03:59:05 PM » |
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using a smaller cg_crosshairsize would remedy not being able to see people as well if its really a problem. in fact, one of the q3 players i was trained by in my early days suggested trying using the crosshair with the big circle and dot in the middle with a smaller cg_crosshairsize to get weaned into using the dot. i eventually found the dot itself too hard to see so i went to the cross instead.
dunno, in my experience with rctf its quite the opposite. no matter how fast or high you go someone is gunna rail you out of the air if you have either flag. usually ends up being an hour long stalemate until enough people get bored and leave. dunno, maybe i just have a bad run of luck in rctf games or something.
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<< ME >>
i claim to be leilol and i think every forum is a public and free speech venue
Member
Cakes -2
Posts: 229
0Wn ME iF yOu Can!!!
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« Reply #8 on: April 24, 2008, 04:02:01 PM » |
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using a smaller cg_crosshairsize would remedy not being able to see people as well if its really a problem. in fact, one of the q3 players i was trained by in my early days suggested trying using the crosshair with the big circle and dot in the middle with a smaller cg_crosshairsize to get weaned into using the dot. i eventually found the dot itself too hard to see so i went to the cross instead.
Yea, ok, we know that bla bla bla.. but, Are u fromhell going to allow the crosshair color chages for 0.8? PLEASE ?!
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"uh.. FREE SPEECH?? does it make any sense to you?? Deleting posts and locking topics is just the same as banning"
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andrewj
Member
Cakes 24
Posts: 584
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« Reply #9 on: April 24, 2008, 09:48:59 PM » |
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Are u fromhell going to allow the crosshair color chages for 0.8? PLEASE ?! I don't think it's a matter of permission, but a matter of a coder stepping up to the plate and writing the new code for such a feature.
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pikaunforgiven
Lesser Nub
Cakes 0
Posts: 142
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« Reply #10 on: April 25, 2008, 01:36:21 AM » |
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could probably "borrow" code from other mods that allow crosshair color changing possible, with permission of course.
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fromhell
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« Reply #11 on: April 25, 2008, 11:33:48 AM » |
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could probably "borrow" code from other mods that allow crosshair color changing possible, with permission of course.
not exactly perfectly legal when borrowing code derived from the quake3 sdk source.
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asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors alone I do not provide technical support either.new code development on github
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sago007
Posts a lot
Cakes 62
Posts: 1664
Open Arena Developer
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« Reply #12 on: April 25, 2008, 12:24:02 PM » |
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not exactly perfectly legal when borrowing code derived from the quake3 sdk source.
you will often be able to diff/patch yourself out of the problem, especially if the mod is based on the 1.32 SDK that are identical to the GPLed one.
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« Last Edit: April 25, 2008, 12:25:38 PM by sago007 »
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There are nothing offending in my posts.
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