Title: Brighter Maps~~ Post by: smilevirus on November 29, 2010, 07:34:39 AM As topic
most of OA maps are "too dark" Who could offer more brighter maps~any types Thanks a lot!!! ;) Title: Re: Brighter Maps~~ Post by: Neon_Knight on November 29, 2010, 07:55:11 AM If you can post examples, (screenshots, please) we can fix them.
However, just so you know, if the problematic maps happen to be quake remakes, (q1-q2-q3) these will be left of the next versions. Title: Re: Brighter Maps~~ Post by: smilevirus on November 29, 2010, 08:10:23 AM Just like this ~it`s so bright
http://www.facebook.com/photo.php?fbid=1587192674852&set=a.1587192554849.2076872.1086844809 Title: Re: Brighter Maps~~ Post by: Udi on November 29, 2010, 08:15:57 AM Just like this ~it`s so bright http://www.facebook.com/photo.php?fbid=1587192674852&set=a.1587192554849.2076872.1086844809 I cannot access it: This content is currently unavailable The page you requested cannot be displayed right now. It may be temporarily unavailable, the link you clicked on may have expired, or you may not have permission to view this page. Put it onto imageshack (http://imageshack.us/) or other similar picture sharing site. Title: Re: Brighter Maps~~ Post by: smilevirus on November 29, 2010, 08:29:39 AM http://img253.imageshack.us/i/15105115871926748521086.jpg/
and i have another Question How to add bots into the maps http://www.fpsbanana.com/mirrors/startdl/4998?path=http://www.gamingterritory.com/fpsb/maps/153/legodeck_2§ionid=1609383&ext=zip Title: Re: Brighter Maps~~ Post by: AmDDRed on November 29, 2010, 08:51:11 AM Something brighter is surely needed.
For example, this screenshot: - http://lh3.ggpht.com/_VlTSTrKuR-A/TPO8PeEu5SI/AAAAAAAAAds/72qlTQ150r4/shot0002.jpg Is it a ghost or a player? But the map shown in an upper post is quite clownish. We must get to the question what OA should look like... Title: Re: Brighter Maps~~ Post by: Neon_Knight on November 29, 2010, 09:47:34 AM http://img253.imageshack.us/i/15105115871926748521086.jpg/ That map doesn't come with the game. You should talk with the author. (He's banned from this forum because he "soft-deleted" all of his messages)and i have another Question How to add bots into the maps http://www.fpsbanana.com/mirrors/startdl/4998?path=http://www.gamingterritory.com/fpsb/maps/153/legodeck_2§ionid=1609383&ext=zip Something brighter is surely needed. The only "normal" skin in there is the Kyonshi one. The guy behind Kyonshi (that cyan-ish guy) and the red one who's jumping are just brightskins, and none of these are included in the main game.For example, this screenshot: - http://lh3.ggpht.com/_VlTSTrKuR-A/TPO8PeEu5SI/AAAAAAAAAds/72qlTQ150r4/shot0002.jpg Is it a ghost or a player? But the map shown in an upper post is quite clownish. We must get to the question what OA should look like... About the map, if I guess correctly, that's ps37ctf (http://openarena.ws/board/index.php?topic=2278.0), it comes with the game, and it's author is PsYthe (http://openarena.ws/board/index.php?action=profile;u=1852). Try contacting him. Title: Re: Brighter Maps~~ Post by: Udi on November 29, 2010, 10:04:50 AM The only "normal" skin in there is the Kyonshi one. The guy behind Kyonshi (that cyan-ish guy) and the red one who's jumping are just brightskins, and none of these are included in the main game. I think he meant Assassin left to Kyonshi, if you haven't noticed him, then AmDDRed has a point :). Anyway, ps37ctf has an updated version (http://openarena.ws/board/index.php?topic=2731.msg21644;topicseen#msg21644), with limited railcamping and better lighting, Title: Re: Brighter Maps~~ Post by: Gig on November 29, 2010, 11:55:21 AM How to add bots into the maps To add bots into an existing map (generically speaking) I suppose it should be enough to place "bspc.exe" (a file that comes with q3radiant, but if you want to download it alone you can find it here (http://anonym.to/?http://www.multiupload.com/TMROA63FQP)) in the same folder of the .bsp file (you may need to copy the bsp outside the pk3 that contains it, usually placing it into a subfolder called "maps"), and then launch "bspc -bsp2aas mapname.bsp". This should create an .aas file. Remember that the game does not load maps not packaged into pk3s, unless you set \sv_pure 0. I know about an "optimization" option of bspc (to be used as a second command after you created the aas file), "bspc -aasopt mapname.aas", but I don't know exactly what it optimizes (file size? Bot behavior?). IMPORTANT NOTE: I just beginned studying Q3radiant, to make a Q3A map... then I will try to configure and then use gtk radiant or netradiant to make a map for OpenArena. I don't know if the bspc that comes with q3radiant works with maps created expressly for OpenArena! Title: Re: Brighter Maps~~ Post by: Graion Dilach on November 30, 2010, 02:22:58 PM Don't worry, Gig, the Q3 bspc works well with OA. BTW, this is the version behind Jedi Knight 2 as well, AFAIK. ;)
Although I don't think Q3Radiant has the latest bspc version, but both Radiant forks bundled version 2.1h. And I got an Internal Error on that legodeck map with that. Code: 9 weapon jump areas |