very nice! i don't have time to playtest today but i sure will!
i'm also working on a ffa/tdm map, but it's not as open as this one.
we need more fun ffa maps and especially tdm maps!
edit: oh, well - real life had to wait 20 minutes.
i played two skirmishes 5v5 tdm and a ffa with 12 players on hardcore... and it was intense
some thoughts:
* i guess it's intentional that the body of players falling to their death gets teleported to the top and then dropping from there? but i just couldn't figure out why?
* when i got the bfg i had far too long killing sprees, imo it's a bit too much with two bfg ammo boxes on the low floor. but it may be dependent on the bots.
* maybe it's a bit too close between the megahealth and the red armour? i often got them both just seconds apart.
* and in the ffa mode with 12 bots i didn't have to move around very much i got the last 20 kills in the same spot just waiting for bots to spawn (the spawn in the middle of rocket launcher, mega health and red armour) - maybe a couple of more spawnpoints wouldn't hurt? especially if the map is designed for large player counts.
oh, and i realise now that i never used the corridors, that goes around the map, at all. how do i get there? time to play again.
looking forward to the final version!