Title: where is the qvm compiler and where are the source for *.qvm files ? Post by: mildred on December 06, 2007, 04:40:34 AM Hi,
I would like to create a mod of OpenArena based on the Wheel of Time game (http://en.wikipedia.org/wiki/The_Wheel_of_Time_%28computer_game%29) and so far I successfully imported textures. But now I would like to change the game in itself. I belive I have to modify the *.qvm files but i don't know how to do that. In fact i would need: - the source of the current *.qvm files so I could start from something existing - the compiler But I couldn't find any of these two on the openarena website. Maybe i didn't searched well enough ... Do you know where i could find it ? Thanks. Mildred Title: Re: where is the qvm compiler and where are the source for *.qvm files ? Post by: dmn_clown on December 06, 2007, 06:20:50 AM qvm source http://openarena.ws/svn/source/code/
build system in http://openarena.ws/svn/source/ioq3-src-oa.tar.bz2 Title: Re: where is the qvm compiler and where are the source for *.qvm files ? Post by: mildred on December 06, 2007, 02:22:28 PM Thanks.
I had thought it was on the SVN repository, but without knowing where to search in it, it was difficult. Title: Re: where is the qvm compiler and where are the source for *.qvm files ? Post by: mildred on December 06, 2007, 07:57:46 PM Well, are you shure everything is there for the sources of the qvm files ?
I tried to compile using the provided shell scripts and it seems I have many files missing. For example it complains because it cannot find files direcotories code/qcommon code/botlib and it seems others files are missing too ... Well, thanks anyways, now I have something to start. edit: well in fact, the missing files appears to be in the file ioq3-src-oa.tar.bz2 ... so ... I'll have to figure out how to compile all this. |