Finished part of the work on this great map by sp1r1t. I've used the version which was located in the OA SVN. I've included some missing evillair's textures (nicked from Nexuiz) which were needed for this map. The remaining replacement textures were made by me, using OA stuff. (I'm a Photoshop newb tho -.-)
Changes: (a1)
- Texture replacements of non-free packs.
Changes: (a2)
- Replaced crates
- Fixed some overlapping brushes
- Replaced portals
- Compiled without -gamma setting. Now the level looks good.
- Fixed texture issues on various patches.
- Fixed a problem near one of the jumppads.
I won't be adding or removing any item/weapon/powerup here, except by request.
Things to do:
- Caulking of the level, using the method I've used on oa_dm1.
- Clipping.
- Hinting.
- Botplay optimization.
- Changing of the fog shader near the Railgun. This one is too dense.
- More spawnpoints. Specially for TDM.
- Removing of unneeded textures.
Screenshots:
* Original map: sp1r1t
* Modifications: Neon_Knight
* Textures: evillair (nicked from Nexuiz) and Neon_Knight (using OA stuff)