Hello people!
Today i succesfully compiled the GtkRadiant(ZeroRadiant) 1.6 from the development branch, and works very well in my PC.
So i decided upload it for the mappers community.
Download link (FileFront.com):
http://www.filefront.com/15882427/GtkRadiant-svn_x86.tar.gz---------------------------------------------------------------------------------------
- Step One: Extract the file, make sure of the folder tree created by the decompressor, you need to have the path very clear for the next step. (uncompressed is around 650Mb, bz2 FTW!)
- Step Two:
Previously, you're gonna need to make a little modification in the "Quake III Arena and mods.game" file. Located in the "~/GtkRadiant-svn_x86/games".
Like this:
For OA: change the "basegame=baseq3" to "basegame=baseoa".
- Step Three (and last, i hope): open a terminal, navigate to your gtkradiant folder and type "./radiant.bin" to execute them.
You also can make a symbolic link to your "/usr/bin" path and works perfectly.
To make it compatible with OA mapping, replace the "shaderlist.txt" or "default_shaderlist.txt" with the OA's ones (mid-skilled/advanced mappers can't have problem making it compatible with OA).
Ending, something important, and only for security reasons: DONT load any .MAP without make a copy, i guess it's perfectly safe, but is better to prevent files from corruptions.
Remember, is a development version.
Enjoy!