I don't know where to put it, I suppose some mod will move it if misplaced
I've played on the betamap server for quite a while today (at first with bots, then some humans joined - hi cacatoes
), and as it's betamaps, i suppose a feedback would be welcome, so:
ps9ctf: please, put some of the classic weapons (e.g. RL) to the lower level of the map. There's only miner and nailer and I don't like those
. Nice map besides, I like how difficult it is to circle jump from flag to the LG.
dm6ish ctf: man, this brings back quakish memories
. A few problems tho: i get stuck on the spiral stairs when trying to go as close to their centre as possible; the rail should be further from the bridge over the flag, now even a simple jump gets you there, it's way too easy; same for the 50health/50armour platforms/pillars.
oa_koth2_b2: Really nice, disorienting at first, but after a while, I learned it. If possible, make the ladder from MH slower, its really too fast to climb, you're up in an instant; there are two hand-shaped lamps, missing textures (i guess it's not really finished yet); making the jumppad-to-BFG-door switch respond to damage instead of actual pushing might be a good idea, it would remain more hidden
. I loved the idea with teleporter at the bottom, btw.
schism_b2: nice textuers
actually the first time i played the schism map. Is it possible to get to the horizontal "cross" above the RG and ammo? TRaK's logo is still on the splash screen, is he the author of the map, too?
z_am_galmevish2: I love the map, I love pillars-rockets combination
. Bug: when you leave the black teleport, go left, as the climb ends, there is a blinking texture. Dunno wtf, it just blinks as i move. I didn't notice it nowhere else, so I assume it's a bug (see atached screenshot).
z_am_mackinleyish (probably misspelled): i didn't like the map. A few things to improve: the grapple, why the hell is it the default gun (you are spawned with grapple in your hand), and it is not modelled nor is the beam textured. I also had problems getting out of the water in the bases and getting into the red armnour room is a nightmare.
q3dm6ish: As I said, i used to love q3dm6 in Q3A, so I really enjoyed this one. I had the same gameplay issues as in the CTF version.
All these are my personal opinions, they may be (and probably are) wrong, feel free to ignore them