OHAI people.
I've been spending the lectures at school with drawing sketches, here's the progress (aside from failure for one semester):
http://www.ceng.metu.edu.tr/~e1746205/torrengPack.pk3torrengdm2 - The Twin YardsWe -buddies at school- really love playing on Never Ending Yard. So I decided to do something about it. Nothing much done though (for now), just mirrored it. Maybe I'll extend it in someway, someday. Could use a lot more polish anyway.
Some screenshots:
http://www.ceng.metu.edu.tr/~e1746205/yards1http://www.ceng.metu.edu.tr/~e1746205/yards2http://www.ceng.metu.edu.tr/~e1746205/yards3http://www.ceng.metu.edu.tr/~e1746205/yards4torrengdm4 - Pillars of DespairPossibly a layout you won't be able to get used to. With high pillars and everywhere looks the same, you can lose yourself in this tiny map easily (No. It's a good thing.) Actually, I wanted to make the feeling of, ... ehm... you know, you see in movies, you can only see the axis directions. No halls or open areas. Although I couldn't fully achieve this, we had super fun when testing. No RL's or fancy weaponary. Only rails. (Instagib works well too, but chasing mega and RA in the middle really spices up the fight.) One with the best aim wins here.
Downside is, bspc didn't want to work with me on this one. Googling told me that it's a bug, something related to high walls. But adjusting pillar heights didn't fix it (deleting half of them did lol). If anyone can tell me the problem, I'll be more than glad.
Shots:
http://www.ceng.metu.edu.tr/~e1746205/pillars1http://www.ceng.metu.edu.tr/~e1746205/pillars2http://www.ceng.metu.edu.tr/~e1746205/pillars3http://www.ceng.metu.edu.tr/~e1746205/pillars4torrengdm6 - Desert JusticeJedi Academy players will immediately recognize this one. #1 multiplayer map of JKA, Tatooine City, has been remade for OpenArena.
It's big for OA, I'll admit. Quite big. But I didn't want to mess with the original design. The fluency of connection between areas, really overcomes the overall size. With the absence of teleporters and jumppads, on this flat map, you must trust your strafe jump skills.
Though I tried to keep item balance between areas, I'd recommend this map for elimination mode. Getting used to the locations may not be easy as I thought.
http://www.ceng.metu.edu.tr/~e1746205/desert1http://www.ceng.metu.edu.tr/~e1746205/desert2http://www.ceng.metu.edu.tr/~e1746205/desert3http://www.ceng.metu.edu.tr/~e1746205/desert4http://www.ceng.metu.edu.tr/~e1746205/desert5http://www.ceng.metu.edu.tr/~e1746205/desert6http://www.ceng.metu.edu.tr/~e1746205/desert7http://www.ceng.metu.edu.tr/~e1746205/desert8http://www.ceng.metu.edu.tr/~e1746205/desert9cengArenaThis is our building, Middle East Technical University Computer Engineering Department (Quake'ized version, of course.) (Though I could use jumppads instead of stairs) Giving directions to new people who are not familiar with the building layout is a pain in the ass, really.
I tried but, I couldn't construct a circular path around the bui... *cough* map. But somehow, it got fairly complicated and interesting paths emerged. I'm not 100 percent happy with the result, still feels... weird.
And zero polish. I've worked on layout really hard, eventually got bored. I'll definitely show some love to this someday.
http://www.ceng.metu.edu.tr/~e1746205/cengarena1http://www.ceng.metu.edu.tr/~e1746205/cengarena2http://www.ceng.metu.edu.tr/~e1746205/cengarena3http://www.ceng.metu.edu.tr/~e1746205/cengarena4http://www.ceng.metu.edu.tr/~e1746205/cengarena5http://www.ceng.metu.edu.tr/~e1746205/cengarena6http://www.ceng.metu.edu.tr/~e1746205/cengarena7http://www.ceng.metu.edu.tr/~e1746205/cengarena8Aaand this is the last one for now. Currently I'm working on dm5, which is going to be a more "Quake" map, instead of some forced adaptation or something experimental. I'm getting deeper ideas on game mechanics as I play more maps on QuakeLive.
Sketches go until dm11, and new ideas keep coming. I don't know if I'll be able to map them all.
And please critisize my mapping and keep the feedback flowing. I really need to improve myself on this mapping business, especially on little technical details I don't know about.
Cheers!
P.S: I couldn't get the "longname" key on .arena file working. What am I doing wrong?