Title: Having a problem with custom bots/models. Post by: goro3d on August 12, 2007, 06:59:52 PM They work but I get these 2 messages when I add them to the map.
Characteristic 6 is not intialized and my favorte number out of range. How can I fix this? These are q3 models. Hydralisk and Hydra bots are giving me both messages. However Sonic dosen't do it when I use his skin and bots. Please help! Title: Re: Having a prblem with custom bots/models. Post by: dmn_clown on August 12, 2007, 07:19:23 PM How can I fix this? Rewrite the bots you want to add to use our fuzzy logic. Title: Re: Having a prblem with custom bots/models. Post by: goro3d on August 12, 2007, 07:53:45 PM How do I rewrite them?
Title: Re: Having a problem with custom bots/models. Post by: dmn_clown on August 12, 2007, 08:26:42 PM create a new folder, move the pk3 file that includes the bots you want to re-write to that file, extract everything into the new folder, move into the bots directory and change *_i.c and *_w.c to reflect OA's fuzzy logic, re-compress the extracted bots as a pk3, move that pk3 file to /baseoa and have at it.
Title: Re: Having a problem with custom bots/models. Post by: goro3d on August 12, 2007, 09:39:53 PM to reflect OA's fuzzy logic I don't understand and what do I edit in the I.c and w.c files? Do you mean add this to the ic and wc files?
#include "fuzw.c" Title: Re: Having a problem with custom bots/models. Post by: dmn_clown on August 12, 2007, 11:57:45 PM You have to redo *_i.c and *_w.c (both the items and weapons weights) for a fully functional bot.
default_i.c and default_w.c can be used as templates. Title: Re: Having a problem with custom bots/models. Post by: goro3d on August 13, 2007, 01:39:16 AM ok well I don't wanna be messing around with the files so I'll just deal with the problems.
Title: Re: Having a problem with custom bots/models. Post by: TheMechanicalHand on August 19, 2007, 01:14:29 AM ok well I don't wanna be messing around with the files so I'll just deal with the problems. Good move i did the same :cool: |