Title: Problem with WesternQuake MOD Post by: mathman on August 21, 2007, 03:51:12 AM Hallo,
I would like to play WesternQuake but I cant start Western Quake. I copy WesternQuake into the OpenArena Folder. Quote mkoenig@laptopf:/opt/openarena-0.7.0/westernq3$ ls autoexec.cfg description.txt train.pk3 wq3_pak2.pk3 backwater.pk3 dev_tools wq3b2a.ico wq3_pak3.pk3 backwater_readme.txt hangemhigh_readme.txt wq3b2b.ico wq3_sounds0.pk3 changelog_b22.txt ici.ico wq3_maps0.pk3 wq3_sounds1.pk3 coyotebluff.pk3 lake.pk3 wq3_maps1.pk3 wq3_textures0.pk3 coyotebluff_readme.txt manual wq3_pak0.pk3 wq3_textures1.pk3 default.cfg server.cfg wq3_pak1.pk3 wq_hangemhigh.pk3 Quote mkoenig@laptopf:/opt/openarena-0.7.0$ ls baseoa ioq3ded.i386 ioquake3-smp.x86_64 libvorbisfile-3.dll westernq3 CHANGES ioq3ded.x86_64 ioquake3.x86_64 LINUXNOTES COPYING ioquake3.i386 libogg-0.dll openarena.exe CREDITS ioquake3-smp.i386 libvorbis-0.dll README when I will click on the WesternQuake Mod to start, it doesnt start .... can somebody help me? regards mathman Title: Re: Problem with WesternQuake MOD Post by: dmn_clown on August 21, 2007, 06:51:21 AM Is this really the place to ask about wq3? Shouldn't you ask on their forums?
It is not our responsibility to ensure that mods are compatible and/or working it is the mods authors, if they have no interest in supporting OA... *shrugs* Title: Re: Problem with WesternQuake MOD Post by: Hieronymus on August 21, 2007, 03:52:30 PM Put the westernq3 map in the baseoa map (cd /opt/openarena-0.7.0/ && mv -R westernq3 baseoa/). Then you should get it to work. (Try to connect to a server: /connect 69.12.76.75)
Title: Re: Problem with WesternQuake MOD Post by: mathman on August 22, 2007, 11:40:40 AM i
Title: Re: Problem with WesternQuake MOD Post by: ReD NeCKersoN on August 29, 2007, 09:44:36 PM Is this really the place to ask about wq3? Shouldn't you ask on their forums? Wq3 works with OA fine, afaik. Occasionally, there are visitors to our forum who apparantly play in this fashion. It is not our responsibility to ensure that mods are compatible and/or working it is the mods authors, if they have no interest in supporting OA... *shrugs* Not many have asked for OA support over our way. Maybe one (http://www.westernquake3.net/main/viewtopic.php?t=1073&postdays=0&postorder=asc&start=0) or two (http://www.westernquake3.net/main/viewtopic.php?t=1058&highlight=openarena). At least we tried to help... *shrugs* (http://dictionary.reference.com/browse/support) Title: Re: Problem with WesternQuake MOD Post by: dmn_clown on August 30, 2007, 03:04:04 PM Not many have asked for OA support over our way. Maybe one (http://www.westernquake3.net/main/viewtopic.php?t=1073&postdays=0&postorder=asc&start=0) or two (http://www.westernquake3.net/main/viewtopic.php?t=1058&highlight=openarena). At least we tried to help... *shrugs* (http://dictionary.reference.com/browse/support) The only help that we can really give is the generic "Extract the mod in openarena-0.7.0, go to the mods list, and select westernq3" and or start the game with +set fs_game westernq3 which obviously was not working for this individual. We don't have access to your source code so can't see what, if anything, is conflicting *shrugs* Title: Re: Problem with WesternQuake MOD Post by: ReD NeCKersoN on October 04, 2007, 03:12:54 PM There are instructions & screenshots for using WQ3 with OA over at our forums now. Click Here (http://www.smokin-guns.net/main/viewtopic.php?t=1263) to go straight to the topic.
After reading the first post here again, I believe mathman may have mistakenly extracted the contents of the westernq3 folder straight into the OpenArena folder. |