Title: Copy OA configuration to multiple machines
Post by: n0de on May 07, 2008, 08:38:18 AM
Hello. Tried to duplicate the OA config from one machine that I have just configured to another machine just by copying the OA folder, but when I run the program on the new machine, it loads with default settings.
Is there a file somewhere on the original machine that I could copy across aswell as the OA folder to the new machine, to save me setting it up again on the new machine?
Thanks,
n0de :)
Title: Re: Copy OA configuration to multiple machines
Post by: << ME >> on May 07, 2008, 10:09:50 AM
Well.. Actually the .cfg file if you are using Windows its in C:/Doc & settings/<User>/Program Data/OpenArena/baseoa And of course every Mod has its own .cfg file.
Title: Re: Copy OA configuration to multiple machines
Post by: sittingduck on November 19, 2008, 02:19:07 AM
Write thyself and autoexec.cfg and place it in baseoa. Here's mine: //model seta name "[^1d^0k^7]^2sittingduck^7" bind , name "^7[^1em^7]^2sittingduck^7" bind . name "[^1d^0k^7]^2sittingduck^7" bind UPARROW "model hulk; headmodel gargoyle/stone" bind DOWNARROW "model smarine/red" bind LEFTARROW "cg_forcemodel 0" bind RIGHTARROW "cg_forcemodel 1"
//weapons bind t "weapon 4" bind r "weapon 5" bind g "weapon 1" bind v "weapon 2" bind w "weapon 7" bind z "weapon 9" bind BACKSPACE "weapon 6" bind MOUSE3 "weapon 6" bind MWHEELDOWN "weapon 3" bind MWHEELUP "weapon 8" bind MOUSE1 "+attack"
//movement seta cl_mouseAccel ".04" seta sensitivity "1.5" bind e "+forward" bind s "+moveleft" bind d "+back" bind f "+moveright" bind c "+movedown" bind SHIFT "+speed" bind MOUSE2 "+moveup" seta pmove_fixed "1" seta pmove_msec "8" seta cg_smoothClients "0"
//misc. binds bind F1 "vote yes" bind F2 "Exec modelview.cfg" bind F3 "exec autoexec.cfg" bind F4 "exec demo.cfg" bind F5 "quit" bind F7 "screenshotjpeg" bind F8 "cg_draw2d 0; wait; wait; wait; wait; wait;screenshotJPEG; cg_draw2d 1" bind ' exec ctf.cfg
//chat bind b "say Shazam!" bind h "say heh" bind i "say ^1Ow, ^4sonofa^1bitch ^3that stings^7" bind j "say ^1You busted my tricycle, asswipe!^7" bind k "say killer" bind l "say lol" bind m "say ^2good game^7" bind n "say Far Out" bind o "say [^1d^0k^7] ^2rules the universe^7" bind p "team spectator" bind q "say yo yo yo wassssup" bind u "say Thanks!" bind 0 "say Oh, FFS!" bind 1 "say yes" bind 2 "say no" bind 3 "kill" bind 4 "say HI" bind 5 "say Visit ^www.quakefour.net^7 for maps and other files" bind 6 "say :D" bind 7 "say ^4:^1)^7" bind 8 "say ^4o0^1ps^7 " bind 9 "say And now for something completely different!" bind y "+button3" bind / "screenshotjpeg" bind ~ "toggleconsole"
//Screen seta r_fullscreen "1" seta cg_fov "100" seta ch_drawspeed "1" seta cg_drawTimer "1" seta cg_drawStatus "1" seta cg_scorePlums "0" seta cg_drawFPS "0" seta cg_drawGun "0" seta cg_zoomfov "40" bind F9 "cg_fov 100" bind F10 "cg_fov 105" bind F11 "cg_fov 110" bind F12 "cg_fov 120" bind SPACE "+zoom" seta cg_drawCrosshairNames "1" seta cg_crosshairPulse "0" cg_damagedraw 0 cg_damagekick 0 seta cg_deadBodyFilter "1"
//punkbuster seta cl_punkbuster "0" pb_Sleep 500 pb_writecfg
//connection seta snaps "40" seta rate "25000" seta cl_maxpackets "125" seta sv_floodProtect "1" seta cl_allowDownload "1"
//mouse seta in_mouse "-1" bind PGDN "cl_mouseaccel .0" bind PGUP "cl_mouseaccel .15" seta in_logitechbug "1" cl_pitchspeed 9999 seta m_filter "1"
//visuals seta r_picmip "0" seta r_textureMode "GL_LINEAR_MIPMAP_LINEAR" seta r_detailtextures "1" seta cg_draw2D "1" seta color "1" set cg_centertime "1" seta cg_oldRail "0" seta cg_bobroll "0.000" seta cg_bobpitch "0.000" seta cg_bobup "0.000" seta cg_runroll "0.000" seta cg_runpitch "0.000" seta cg_shadows "0" seta cg_marks "1" seta com_blood "1" seta r_ext_compressed_textures "1" seta r_ext_compress_textures "1" seta r_dynamiclight "0" seta r_displayRefresh 100 set cg_drawAmmoWarning "0" seta cg_lagometer "0" seta cg_crosshairHealth "0" cg_centertime 0 seta cg_autoswitch "0" seta cg_drawRewards "0" seta cg_drawAttacker "0" seta cg_drawAmmoWarning "0" seta cg_gibs "0" seta com_blindlyLoadDLLs "1" seta cg_trueLightning "0.5" seta r_vertexLight "0" //seta r_subdivisions "12" seta r_inGameVideo "0" seta s_mixahead "0.14" seta r_intensity "1" seta r_mapoverbrightbits "3" seta r_customaspect "1" seta s_khz "11" seta cg_drawSnapshot "0" seta sv_fps "125" seta com_maxfps "125" seta cg_drawCrosshair "4" seta cg_brassTime "0" cg_noprojectiletrail 1 cg_altLightning "0" seta cg_smoke_sg "0" seta cg_smokegrowth_gl "0" seta cg_smokegrowth_rl "0" seta cg_smokeradius_gl "0" seta cg_smokeradius_rl "0" seta cg_muzzleFlash 0
//rail seta r_railSegmentLength "999" seta r_railCoreWidth "1" seta r_railWidth "24" seta cg_railTrailTime "0"
// server/rcon bind F6 rcon exec server.cfg bind HOME "rcon map_restart" bind DEL "rcon fraglimit 30"
// system stuff cg_itemFX 2 cg_predict 1 cl_timenudge 0 cg_nudge 0 cg_lagHax -1 cg_optimiseBW "1" seta cg_nomip "168" seta s_ambient "0" seta r_mode "7"
//seta "r_swapInterval 1" seta com_hunkmegs "256" seta com_soundmegs "48" seta com_zonemegs "48" seta cg_precachedmodels 96 seta r_ignoreGLErrors "1" com_blindlyloaddlls "1" seta vm_ui "0" seta g_synchrounousClients "0" bind x exec fov.cfg //eof
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