Title: Custom Bots question. Post by: prime on May 13, 2008, 05:02:05 PM Hi,
I have some custom bots that I made ages ago with botstudio, however when I use them in game I get tons of "Error: weapon number out of range" errors both with OA, and with Quake3. What I have noticed is that BotStudio seems to have built the botname_w.c file differently from those in OA e.g. :- tk-1138_w.c Code: #include "inv.h" The equivelent file from Ayumi is :- Code: /*weapon defines weights 10-500 I have tried using Ayumi_w.c in place of one of those from my bots and it does stop the errors, however I'm not sure how I should convert the constants between the two types of file, is there any documentation on this ? Better still is there a bot editing utility that can convert/rebuild the bots in the correct format ? (Doesn't have to be windows either as I have access to Linux and Macintosh machines as well). Cheers. Phill. |