Title: OpenArena 0.7.7 reviewed Post by: TehTux on July 01, 2008, 08:38:25 PM Just thought I'd share:
http://www.headshotgamer.com/review.aspx?id=59 (http://www.headshotgamer.com/review.aspx?id=59) I'm looking forward to 0.8 - hopefully we'll see this in little over a months time and I'll update the review! Title: Re: OpenArena 0.7.7 reviewed Post by: fufinha on July 01, 2008, 09:22:52 PM Quote TehTux Posts: 1 ^^ This was the first thing I looked at after reading that :D I think my first post was congratulating them on the April fools (they had modified the site and it looked, well just what a page looks like without a css sheet and you could barely read it). I couldnt help think that they would go that far, especially when it was supposed to represent a game with classy visuals. But then I thought well it's only for one day It turned out that the look of the site was as it had been intended, they were going for a retro look, it stayed like that for weeks. I felt stupid at the time but not now :D I have just come to accept that I'm the resident tard, or doormat as someone once said. I think it was deleted or maybe I edited it. Title: Re: OpenArena 0.7.7 reviewed Post by: TehTux on July 01, 2008, 10:48:06 PM I had to do my first post sometime :D
Title: Re: OpenArena 0.7.7 reviewed Post by: fromhell on July 01, 2008, 11:29:27 PM We tend to do a 'sticky april fools' jokes around here. Like April 07's 'we're going anime ^_^' post introduced two new characters in an anime drawing, everyones like OA'S RUINED BUT THIS IS A JOKE LOL. A month later, a screenshot of the same two characters was posted, modeled and animated.
lol. For this year it was the web design. The retroness won't stay for long, but the layout will. @ review gah another ugly looking vertex lit set review if you're going to review OA remember to have the lighting set to lightmap, the r_flares 1 and (optional, but the kids love it as it defines how much balls a game has) r_bloom 1, also play fullscreen so the vivid overbrights show up. There is a built-in screenshot feature for proper screenshots Vertex lighting kills not just the shadows but the effects of everything (as multi-stages in shaders are completely disabled) so don't use it Title: Re: OpenArena 0.7.7 reviewed Post by: TehTux on July 02, 2008, 12:14:11 AM Lighting is (and was) set to: Lightmap (Normal) in the setup
I've switched it over to vertex (low) to see the difference and I couldn't spot it - what's the go here? Title: Re: OpenArena 0.7.7 reviewed Post by: fromhell on July 02, 2008, 12:24:07 AM I've switched it over to vertex (low) to see the difference and I couldn't spot it - what's the go here? for one thing, you'll notice the explosion effects are a lot simpler too and the flares are more diminished, and there's no detailing in the map textures, and a ton of other broken effectsTitle: Re: OpenArena 0.7.7 reviewed Post by: TehTux on July 02, 2008, 12:45:36 AM I've switched it over to vertex (low) to see the difference and I couldn't spot it - what's the go here? for one thing, you'll notice the explosion effects are a lot simpler too and the flares are more diminished, and there's no detailing in the map textures, and a ton of other broken effectsThanks. I'll redo the screenshots tonight using F10 instead of GIMP. I'll ensure that it stays on Lightmap (Normal) in the setup and I'll run r_flares 1 and r_bloom 1 from the console. Any more tips? Title: Re: OpenArena 0.7.7 reviewed Post by: fromhell on July 02, 2008, 01:22:59 AM anisotropic filtering is always nice (tab one of those r_ext_ 's and set those anisotropics to 16 :) )
Title: Re: OpenArena 0.7.7 reviewed Post by: TehTux on July 02, 2008, 04:57:50 AM anisotropic filtering is always nice (tab one of those r_ext_ 's and set those anisotropics to 16 :) ) Pictures updated. Apart from the menu's the pics are now 1280x1024 full screen with everything tweaked. Converted to JPG at 90% compression (cuts a .tga 3.8MB file to around 300KB) to save some bandwidth. |