Title: machine-gun damage Post by: Sauer2 on July 28, 2008, 03:45:13 AM Should it made more damage? That is the question..
I just ask, because the nexuiz start weapn is stronger ( also their machine-gun). Or would you like to keep it that way? Title: Re: machine-gun damage Post by: fromhell on July 28, 2008, 03:53:29 AM Look at DO NOT LINK[/b]) h t t p s : / / openarena . wikia . com/wiki/NOTTODO]NOTTODO (http://([b)
we don't plan on changing weapon functionality. Title: Re: machine-gun damage Post by: Sauer2 on July 28, 2008, 04:07:40 AM Okay, thats a No Go.
What does Per-Pixel Lightening mean? Title: Re: machine-gun damage Post by: pulchr on July 28, 2008, 06:47:03 AM the machinegun is fine as it is. i just love it :D
Title: Re: machine-gun damage Post by: Cacatoes on July 28, 2008, 02:18:54 PM Same, would be too powerful otherwise ;)
Title: Re: machine-gun damage Post by: SILVERFOX on July 28, 2008, 06:57:24 PM Ouch !! Let the machinegun stay as is.
Title: Re: machine-gun damage Post by: qubodup on July 29, 2008, 12:57:15 AM This thread stopped three posts ago O_o
/smartass end Title: Re: machine-gun damage Post by: Fitacus on July 29, 2008, 05:06:28 AM Use the MG in the rite situation and don't spam all the bullets. Then u should gonna benefit of the standard weapon ;-)
Title: Re: machine-gun damage Post by: tuppe666 on August 05, 2008, 01:56:47 PM Look at DO NOT LINK[/b]) h t t p s : / / openarena . wikia . com/wiki/NOTTODO]NOTTODO (http://([b) we don't plan on changing weapon functionality. I understand the NOTODO and to be fair the focus IMO should be elsewhere, but I had thought the machineguns are weak myself. I'm not sure whether the feel of the original is more importance that the balance. The machinegun is the now my favorite looking weapon in the game, but particularly on maps with lots of turn and corridors its better to switch to the angle grinder. Its only use I've ever had for it reducing someones heath from a distance when a railgun takes a while to get to, but then I'm a below average player so maybe I'm not utilising it right. but I am a little concerned If openarena is about keeping a retro feel rather than moving openarena forward. I don't play Quake3 much anymore because the graphics are static Its the same game locking in 1999, Openarena has life. Title: Re: machine-gun damage Post by: pulchr on August 05, 2008, 02:34:06 PM the machine is perfect as it is. you spawn with it - and therefore it should not be too good. it has an instant hit which means you can hit on very long distances. ever gotten a rail hit and you know that your enemy is low on health? finish him off with the machine gun!
Title: Re: machine-gun damage Post by: ic3w1nd on August 12, 2008, 06:48:06 AM Your NOTTODO is cool ;)
But everyone is free to create a Mod/Plugin/Whateveritcalled file to tweak the weapon settings :) |