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Title: Client games.log file Post by: chaoticsoldier on July 31, 2008, 08:32:03 AM I was just wondering if it's possible to make OA record a .log file while playing as a client on a server. I know it makes the games.log file when I play skirmish or if I run my own server, but I'd like something like that for when I play online so I can look at the game statistics.
But even if it just records data from my end - like who fragged me and with which weapon, etc. - that would be fine. Is there any way to make this happen? Any easy way at least? ;) EDIT: Perhaps there's a way to record everything that appears in the console? That would be enough even. Title: Re: Client games.log file Post by: HITMAN on July 31, 2008, 11:16:01 AM I'd assume is possible but only the server admin would have access to it. It would be nice to be able to save the conversations we have.
OR, you can just record your time there and you see the match and the conversations. Title: Re: Client games.log file Post by: CFQ on July 31, 2008, 12:23:48 PM ----
Title: Re: Client games.log file Post by: damocles on July 31, 2008, 07:45:37 PM There's a "logfile 1" you can do, which does the same thing, including "logfile opened at (time)," but it looks like it overwrites on each startup.
It seems to put it in ~/.openarena/baseoa/qconsole.log, which may not be good for some folks. At least on Wine, the Windows 0.7.7 client will put it in a stderr.txt file in the directory that OA is installed and running in. (I'm not sure if this is consistent, because I've seen stdout.txt/stderr.txt and (.../OpenArena/baseoa/qconsole.log) at different times, with 0.7.0 on Windows 2000. (At least they made it much easier.)) (Only one ">" in Windows (overwrites, not appends), but apparently some Win32 console programs don't use stdout...) Title: Re: Client games.log file Post by: sago007 on August 01, 2008, 05:42:00 AM At least on Wine, the Windows 0.7.7 client will put it in a stderr.txt file in the directory that OA is installed and running in. (I'm not sure if this is consistent, because I've seen stdout.txt/stderr.txt (...) By default SDL redirects standard and error out to stdout.txt and stderr.txt so Windows users can see that went wrong even if they don't run from a console. Title: Re: Client games.log file Post by: chaoticsoldier on August 01, 2008, 06:04:57 AM Awesome! The qconsole.log file contains all the information I want. I can switch servers and it still records all the games I play (but only from when I join of course). However, the file does get overwritten when OA is restarted but I'm not really worried about that. I sometimes want to look at certain game statistics when I'm done, but I don't need to keep them.
I put seta logfile "1" in my q3config.cfg because I found it kept getting reset to 0 if I just typed it into the console. Is that normal? Thanks guys, for your help. ps (I tried the /dumpconsole command, but it wasn't recognised. It just said "unknown cmd dumpconsole") Title: Re: Client games.log file Post by: CFQ on August 01, 2008, 07:26:42 AM ----
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