Title: Want to participate, how can i? Post by: Chronos on August 04, 2008, 04:16:46 AM Hy!
I'm a fan of the Open source applications and of Q3(OA), and would like to participate, but i don't know how. I'm Hungarian, so i could translate, and i know a few programming languages, but I'm not an expert. But I'm creative :) If i could somehow take part of the development of OA i would be happy. If anyone can answer my question please don't hesitate. Regards, Bye // David "Chronos" Horváth Title: Re: Want to participate, how can i? Post by: kit89 on August 04, 2008, 05:29:29 AM There is a variety of thing you can do. But it totally depends on what you are willing & can do.
From a graphical standpoint: - Many of the maps need a face lift. - New textures to coincide with the Q3 textures - New/improved Weapon models - Fix some bugs in a few game characters - Create some models for mapping Coding side: I'm not fully clued into the coding side of OA atm. I suggest checking out the IRC & talking to Sago007. Others: - Audio - Documentation - Testing the latest builds & giving bug reports - And much more that I haven't thought of at this moment. :) Title: Re: Want to participate, how can i? Post by: Sauer2 on August 04, 2008, 06:06:31 AM - Many of the maps need a face lift. Is Slimefac such a map?Title: Re: Want to participate, how can i? Post by: fromhell on August 04, 2008, 06:53:41 AM Is Slimefac such a map? no, but q3dm6ish is :PTitle: Re: Want to participate, how can i? Post by: pulchr on August 04, 2008, 09:01:03 AM i think that's something we all can agree upon! :D Title: Re: Want to participate, how can i? Post by: TRaK on August 04, 2008, 11:50:15 AM I'm actually working on a quick un-uglification of q3dm6ish right now. I'll prolly have a version ready in a couple hours or so.
Title: Re: Want to participate, how can i? Post by: Sauer2 on August 04, 2008, 12:21:22 PM oh, nice.
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