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OpenArena Contributions => Maps => Topic started by: Pyrarrows on August 09, 2008, 02:16:14 AM



Title: Open Arena 0.8, and GTKRadient
Post by: Pyrarrows on August 09, 2008, 02:16:14 AM
I just downloaded openarena 0.8, and I'd like to make the new guns available in my map, I don't know how to set up GTKRadient to make that work though

Can anyone tell me how to set this up?

Also, what's with the white flag in the middle of oa_bases7?


Title: Re: Open Arena 0.8, and GTKRadient
Post by: cosmo on August 09, 2008, 01:44:27 PM
Two way to accomplish this:

Check for a oa.game folder in your radiant directory. Inside you should find baseoa and missionpack folders. There should be entities.def in baseoa and entities-ta.def in missionpack. It looks like this:
radiant/oa.game/baseoa/entities.def
radiant/oa.game/missionpack/entities-ta.def
(at least on osx it works like this)

Way 1:
Use this if you regard the missionpack as an mod (which it is).
In radiant you can chose File -> Project settings -> Select mod -> OpenArena modification
Enter 'missionpack' in fs_game. (without '')


Way 2:
Do a backup of your entities.def (entities.bak).
Open entities.def and entities-ta.def in your favourite texteditor (beware of notepad).
Copy everything from entities-ta.def and paste it at the end of entities.def

Save and restart radiant. Check if new entities are available.
At least both ways did it for me.

Two more things you should know:
There are two entity keys that are very useful:
notta (0/1) - If '1' the entity will be used in missionpack. If '0' it won't be used.
notq3a (0/1) - If '1' the entity will be used in baseoa game. If '0' it won't be used.

There are other gametype specific keys which sago mentioned here in forums. Somebody should add this to the wiki.

I hope this helps. We shou


Title: Re: Open Arena 0.8, and GTKRadient
Post by: sago007 on August 10, 2008, 10:40:37 AM
Two more things you should know:
There are two entity keys that are very useful:
notta (0/1) - If '1' the entity will be used in missionpack. If '0' it won't be used.
notq3a (0/1) - If '1' the entity will be used in baseoa game. If '0' it won't be used.

There are other gametype specific keys which sago mentioned here in forums. Somebody should add this to the wiki.

I believe it is the other way around with notta and notq3a. If notta is 1 the item will not appear in missionpack but only in baseoa. If it is 0 the item will appear both places.

Persistent powerups will never appear in baseoa.

And now a Mapping article suddenly appeared on the Wiki.


Title: Re: Open Arena 0.8, and GTKRadient
Post by: cosmo on August 10, 2008, 11:43:13 AM
You're right sago. Thanks for correcting this. I was in a hurry. ;)
And thanks alot for the added wiki entry.


Title: Re: Open Arena 0.8, and GTKRadient
Post by: jessicaRA on October 02, 2008, 07:55:00 AM
for me gtkradient just brings 2 errors then crashes.  lol.  it does the same with quake 3 and warsow too.


Title: Re: Open Arena 0.8, and GTKRadient
Post by: Neon_Knight on October 03, 2008, 04:28:56 PM
Re-install doesn't work at all?


Title: Re: Open Arena 0.8, and GTKRadient
Post by: jessicaRA on October 04, 2008, 12:39:08 AM
Re-install doesn't work at all?

nope, and neither does several versions of 1.5.0.  it worked once before so maybe its related to windows xp service pack 3?  i am just guessing with that..


Title: Re: Open Arena 0.8, and GTKRadient
Post by: pulchr on October 04, 2008, 02:04:59 AM
it would help if you could tell us what those errors are?

just an idea...?

i had errors which originated from my two monitor setup. i had to change some things or gtkradiant would crash upon start. i had two errors. imagine that :)


Title: Re: Open Arena 0.8, and GTKRadient
Post by: Neon_Knight on October 04, 2008, 05:08:35 AM
Re-install doesn't work at all?

nope, and neither does several versions of 1.5.0.  it worked once before so maybe its related to windows xp service pack 3?  i am just guessing with that..
I have XPSP3 and have no problems. Like pulchr said, post the error message here, so we can help you.


Title: Re: Open Arena 0.8, and GTKRadient
Post by: jessicaRA on October 04, 2008, 11:34:09 AM
module system failed to initalise and couldnt look up a command.

Code:
Started logging to C:/Documents and Settings/jessica/Application Data/RadiantSettings/1.5.0/radiant.log
Today is: Fri Oct 03 02:27:11 2008
This is GtkRadiant '1.5.0' compiled Mar  4 2007
Official qeradiant.com build by namespace
SingletonModuleRef::initialise: type="VFS" version="1" name="*" - not found
.\mainframe.cpp:610
assertion failure: module system failed to initialise - see radiant.log for error messages
----------------

Stacktrace is disabled in release-builds
----------------
loading custom shortcuts list from "C:/Documents and Settings/jessica/Application Data/RadiantSettings/1.5.0/q3.game/shortcuts.ini"
commands import: data version 1.0 is compatible with code version 1.0
parsed 0 custom shortcuts
.\commands.cpp:88
assertion failure: failed to lookup command "PatchInspector"
----------------

Stacktrace is disabled in release-builds
----------------


Title: Re: Open Arena 0.8, and GTKRadient
Post by: Neon_Knight on October 04, 2008, 01:35:55 PM
Maybe we need the radiant.log content. (See first line)


Title: Re: Open Arena 0.8, and GTKRadient
Post by: jessicaRA on October 04, 2008, 07:40:21 PM
Maybe we need the radiant.log content. (See first line)

that is "C:/Documents and Settings/jessica/Application Data/RadiantSettings/1.5.0/radiant.log" unless there is another radiant.log which goes somewhere else but i dont see one.


Title: Re: Open Arena 0.8, and GTKRadient
Post by: Neon_Knight on October 05, 2008, 06:08:36 AM
Yes, that file.
I guess the source of the problem is there.


Title: Re: Open Arena 0.8, and GTKRadient
Post by: jessicaRA on October 05, 2008, 05:38:23 PM
Yes, that file.
I guess the source of the problem is there.

no what i mean is that is what the file contains, only that.


Title: Re: Open Arena 0.8, and GTKRadient
Post by: Neon_Knight on October 05, 2008, 06:22:27 PM
I've found this, I don't know if will work to solve your problem. :/
http://splashdamage.com/forums/showthread.php?t=15378&highlight=redistributable


Title: Re: Open Arena 0.8, and GTKRadient
Post by: jessicaRA on October 06, 2008, 04:58:24 AM
I've found this, I don't know if will work to solve your problem. :/
http://splashdamage.com/forums/showthread.php?t=15378&highlight=redistributable

thanks it worked


Title: Re: Open Arena 0.8, and GTKRadient
Post by: BrainChemistry on October 08, 2008, 07:58:00 AM
Even if I am not sure if topic starter is still reading here or solved the troubles, it depends also on your GtkRadiant version. If you are using GtkRadiant version 1.5 then the discussed solution will fit. If you use the version 1.4, the way to go is described here:

http://openarena.ws/board/index.php?topic=1733.0 (http://openarena.ws/board/index.php?topic=1733.0)

and

http://openarena.ws/board/index.php?topic=2291.0 (http://openarena.ws/board/index.php?topic=2291.0).