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OpenArena => General => Topic started by: Sauer2 on August 28, 2008, 08:18:52 AM



Title: OA on Pandora?
Post by: Sauer2 on August 28, 2008, 08:18:52 AM
Will OpenArena be playable on the Pandora Handheld?


Title: Re: OA on Pandora?
Post by: fromhell on August 28, 2008, 09:50:22 AM
Yes. PowerVR chipsets work great for OpenArena, the only real performance killer is bloom (since it's tile-based, bloom and tile renderers do not mix) PowerVR chipsets support 8 multitexture (so vertex light would not be a performance advantage excuse, and r_detailTextures 1 would be lossless in fps), and there's a 600mhz cpu in there, which is more than enough for the game (OA can run well on 290mhz Pentium II klamaths).

The Pandora couldn't run XDFort though, as powervr chips suck in darkplaces for various glitches.

I haven't looked into the Pandora much. Is it x86?


Title: Re: OA on Pandora?
Post by: Sauer2 on August 28, 2008, 10:12:23 AM
It has an 32 bit ARM Processor.


Title: Re: OA on Pandora?
Post by: fromhell on August 28, 2008, 11:25:06 AM
ARM!


Title: Re: OA on Pandora?
Post by: Case on September 12, 2008, 04:34:24 PM
That is cool, never heard of Pandora before. Couldn't you just compile OA on the handheld? If you send me one I will port it for you :) :) :) :)