Title: No bots in 0.8.1
Post by: Pxtl on December 26, 2008, 11:02:26 PM
Sorry if this has been brought up before, but the googles do nothing.
I'm not getting any bots, and thus no single-player campaign. I tried a clean unpack but no luck.
Title: Re: No bots in 0.8.1
Post by: dash9 on December 27, 2008, 01:21:32 AM
I'm not getting any bots, and thus no single-player campaign. I tried a clean unpack but no luck.
What OS are you using? Do you see any error message in the console?
Title: Re: No bots in 0.8.1
Post by: Pxtl on December 27, 2008, 03:49:42 AM
StdErr: ioq3+oa 1.35 win_mingw-x86 Oct 20 2008 ----- FS_Startup ----- Current search path: C:\Users\Martin\AppData\Roaming\OpenArena\baseoa\X3map05.pk3 (71 files) C:\Users\Martin\AppData\Roaming\OpenArena/baseoa C:\Users\Martin\Downloads\oa081\openarena-0.8.1\baseoa\pak6-misc.pk3 (229 files) C:\Users\Martin\Downloads\oa081\openarena-0.8.1\baseoa\pak5-TA.pk3 (139 files) C:\Users\Martin\Downloads\oa081\openarena-0.8.1\baseoa\pak4-textures.pk3 (1753 files) C:\Users\Martin\Downloads\oa081\openarena-0.8.1\baseoa\pak2-players.pk3 (669 files) C:\Users\Martin\Downloads\oa081\openarena-0.8.1\baseoa\pak2-players-mature.pk3 (231 files) C:\Users\Martin\Downloads\oa081\openarena-0.8.1\baseoa\pak1-maps.pk3 (100 files) C:\Users\Martin\Downloads\oa081\openarena-0.8.1\baseoa\pak0.pk3 (1042 files) C:\Users\Martin\Downloads\oa081\openarena-0.8.1/baseoa
---------------------- 4234 files in pk3 files execing default.cfg execing q3config.cfg couldn't exec autoexec.cfg Hunk_Clear: reset the hunk ok ----- Client Initialization ----- ----- Initializing Renderer ---- ------------------------------- QKEY found. ----- Client Initialization Complete ----- ----- R_Init ----- SDL using driver "directx" Initializing OpenGL display Estimated display aspect: 1.333 ...setting mode 6: 1024 768 Using 8/8/8 Color bits, 24 depth, 0 stencil display. Available modes: '1024x768 320x240 400x300 512x384 640x480 800x600 320x200 640x400 640x819' GL_RENDERER: Intel Bear Lake B Initializing OpenGL extensions ...ignoring GL_EXT_texture_compression_s3tc ...GL_S3_s3tc not found ...using GL_EXT_texture_env_add ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array ...using GL_EXT_texture_filter_anisotropic (max: 4)
GL_VENDOR: Intel GL_RENDERER: Intel Bear Lake B GL_VERSION: 1.4.0 - Build 7.14.10.1437 GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_cull_vertex GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_lod_bias GL_EXT_texture_filter_anisotropic GL_EXT_texture3D GL_3DFX_texture_compression_FXT1 GL_IBM_texture_mirrored_repeat GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint GL_MAX_TEXTURE_SIZE: 2048 GL_MAX_TEXTURE_UNITS_ARB: 8
PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits) MODE: 6, 1024 x 768 fullscreen hz:N/A GAMMA: hardware w/ 0 overbright bits rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_LINEAR picmip: 0 texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: disabled Initializing Shaders ----- finished R_Init ----- ------ Initializing Sound ------ Loading "OpenAL32.dll"... Failed to load library: "OpenAL32.dll". SDL_Init( SDL_INIT_AUDIO )... OK SDL audio driver is "dsound". SDL_AudioSpec: Format: AUDIO_S16LSB Freq: 22050 Samples: 512 Channels: 2 Starting SDL audio callback... SDL audio initialized. ----- Sound Info ----- 1 stereo 16384 samples 16 samplebits 1 submission_chunk 22050 speed 034C6180 dma buffer No background file. ---------------------- Sound initialization successful. -------------------------------- Sound memory manager started Loading vm file vm/ui.qvm... ...which has vmMagic VM_MAGIC_VER2 Loading 1349 jump table targets VM file ui compiled to 644411 bytes of code ui loaded in 1398048 bytes on the hunk 42 arenas parsed 24 bots parsed --- Common Initialization Complete --- Winsock Initialized Hostname: Neptune IP6: fe80::849:1ab0:3f57:fe98%10 IP6: fe80::7515:e9cb:473b:7558%14 IP: 192.168.1.103 IP6: 2001:0:4137:9e50:849:1ab0:3f57:fe98 Opening IP6 socket: [::]:27960 Opening IP socket: 0.0.0.0:27960 ------ Server Initialization ------ Server: OA_RPG3DM2 RE_Shutdown( 0 ) Hunk_Clear: reset the hunk ok ----- R_Init -----
GL_VENDOR: Intel GL_RENDERER: Intel Bear Lake B GL_VERSION: 1.4.0 - Build 7.14.10.1437 GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_cull_vertex GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_lod_bias GL_EXT_texture_filter_anisotropic GL_EXT_texture3D GL_3DFX_texture_compression_FXT1 GL_IBM_texture_mirrored_repeat GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint GL_MAX_TEXTURE_SIZE: 2048 GL_MAX_TEXTURE_UNITS_ARB: 8
PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits) MODE: 6, 1024 x 768 fullscreen hz:N/A GAMMA: hardware w/ 0 overbright bits rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_LINEAR picmip: 0 texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: disabled Initializing Shaders ----- finished R_Init ----- ----- FS_Startup ----- Current search path: C:\Users\Martin\AppData\Roaming\OpenArena\baseoa\X3map05.pk3 (71 files) C:\Users\Martin\AppData\Roaming\OpenArena/baseoa C:\Users\Martin\Downloads\oa081\openarena-0.8.1\baseoa\pak6-misc.pk3 (229 files) C:\Users\Martin\Downloads\oa081\openarena-0.8.1\baseoa\pak5-TA.pk3 (139 files) C:\Users\Martin\Downloads\oa081\openarena-0.8.1\baseoa\pak4-textures.pk3 (1753 files) C:\Users\Martin\Downloads\oa081\openarena-0.8.1\baseoa\pak2-players.pk3 (669 files) C:\Users\Martin\Downloads\oa081\openarena-0.8.1\baseoa\pak2-players-mature.pk3 (231 files) C:\Users\Martin\Downloads\oa081\openarena-0.8.1\baseoa\pak1-maps.pk3 (100 files) C:\Users\Martin\Downloads\oa081\openarena-0.8.1\baseoa\pak0.pk3 (1042 files) C:\Users\Martin\Downloads\oa081\openarena-0.8.1/baseoa
---------------------- 8468 files in pk3 files Loading vm file vm/qagame.qvm... ...which has vmMagic VM_MAGIC_VER2 Loading 1207 jump table targets VM file qagame compiled to 1429722 bytes of code qagame loaded in 2839104 bytes on the hunk ------- Game Initialization ------- gamename: baseoa gamedate: Oct 20 2008 0 teams with 0 entities 16 items registered ----------------------------------- ----------------------------------- RE_Shutdown( 0 ) ----- R_Init -----
GL_VENDOR: Intel GL_RENDERER: Intel Bear Lake B GL_VERSION: 1.4.0 - Build 7.14.10.1437 GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_cull_vertex GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_lod_bias GL_EXT_texture_filter_anisotropic GL_EXT_texture3D GL_3DFX_texture_compression_FXT1 GL_IBM_texture_mirrored_repeat GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint GL_MAX_TEXTURE_SIZE: 2048 GL_MAX_TEXTURE_UNITS_ARB: 8
PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits) MODE: 6, 1024 x 768 fullscreen hz:N/A GAMMA: hardware w/ 0 overbright bits rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_LINEAR picmip: 0 texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: disabled Initializing Shaders ----- finished R_Init ----- Loading vm file vm/ui.qvm... ...which has vmMagic VM_MAGIC_VER2 Loading 1349 jump table targets VM file ui compiled to 644411 bytes of code ui loaded in 1398048 bytes on the hunk 42 arenas parsed 24 bots parsed Loading vm file vm/cgame.qvm... ...which has vmMagic VM_MAGIC_VER2 Loading 993 jump table targets VM file cgame compiled to 920077 bytes of code cgame loaded in 4662176 bytes on the hunk ^3WARNING: could not find sound/weapons/nailgun/wnalimpd.wav - using default ^3WARNING: could not find sound/weapons/vulcan/wvulimpd.wav - using default ^3WARNING: could not find sound/weapons/vulcan/wvulimpl.wav - using default ^3WARNING: could not find sound/weapons/vulcan/wvulimpm.wav - using default ^3WARNING: could not find sound/misc/yousuck.wav - using default stitched 40 LoD cracks ...loaded 4106 faces, 90 meshes, 0 trisurfs, 0 flares WARNING: reused image textures/flares/flarey.tga with mixed glWrapClampMode parm CL_InitCGame: 5.58 seconds 7 msec to draw all images Com_TouchMemory: 0 msec Pxtl^7 entered the game ----- Server Shutdown (Server quit) ----- ==== ShutdownGame ==== --------------------------- ----- CL_Shutdown ----- Closing SDL audio device... SDL audio device shut down. RE_Shutdown( 1 ) -----------------------
Title: Re: No bots in 0.8.1
Post by: andrewj on December 27, 2008, 04:33:57 AM
Try deleting this file:
C:\Users\Martin\AppData\Roaming\OpenArena\baseoa\X3map05.pk3
Title: Re: No bots in 0.8.1
Post by: Pxtl on December 27, 2008, 05:47:38 PM
There was something wrong with my config - a "nobots = 1" or something similar. I never set that. No idea what happened.
Either way, fix'd.
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