Title: Dedicated Map Testing Server Post by: jtechs on January 08, 2009, 09:44:07 AM Hello all,
I just started playing OA recently and I liked it so much I started 4 new servers and a nice statistics page. anyway. I wanted to try some different stuff with my servers, 1.) I wanted to make a server that people can submit (upload) their own maps to and it will be queued in line as a nextmap.. I don't think it would be that difficult to do. (wdyt) 2.) This is what I am not too sure about.. Having an in-game vote for the current map. I guess have a script to watch the games.log and pick up votes, tally and report to the website/in-game Anyone one know of any in-game interactive scripts etc? that are controlled outside the game? I would like to see some examples to know what are good vectors for achieving this.. Thanks, Jtechs Title: Re: Dedicated Map Testing Server Post by: fufinha on January 08, 2009, 10:05:56 AM You can use the games vote system. /callvote map whatever. You will need to check the docs (or the wiki?) i guess. I'm not sure if anything has been added to the vote code.
If you want more configuration options I would give noghost a try... http://noghost.net/modfiles/1.32/variables_and_commands.php Title: Re: Dedicated Map Testing Server Post by: dash9 on January 08, 2009, 06:06:09 PM 1.) I wanted to make a server that people can submit (upload) their own maps to and it will be queued in line as a nextmap.. I don't think it would be that difficult to do. (wdyt) These guys had at one point (or still have) such a server.http://rainbow.furver.se/ irc://irc.freenode.net/rainbow http://rainbow.furver.se/index.php?name=Forums&file=viewtopic&t=592 |