Title: NO start OPENARENA Post by: Euronymous on January 18, 2009, 03:45:25 AM ioq3+oa 1.35 win_mingw-x86 Oct 20 2008
----- FS_Startup ----- Current search path: C:\Documents and Settings\Petr Pejcha\Data aplikací\OpenArena/baseoa D:\Hry\openarena-0.8.1\baseoa\pak6-misc.pk3 (229 files) D:\Hry\openarena-0.8.1\baseoa\pak5-TA.pk3 (139 files) D:\Hry\openarena-0.8.1\baseoa\pak4-textures.pk3 (1753 files) D:\Hry\openarena-0.8.1\baseoa\pak2-players.pk3 (669 files) D:\Hry\openarena-0.8.1\baseoa\pak2-players-mature.pk3 (231 files) D:\Hry\openarena-0.8.1\baseoa\pak1-maps.pk3 (100 files) D:\Hry\openarena-0.8.1\baseoa\pak0.pk3 (1042 files) D:\Hry\openarena-0.8.1/baseoa ---------------------- 4163 files in pk3 files execing default.cfg execing q3config.cfg couldn't exec autoexec.cfg Hunk_Clear: reset the hunk ok ----- Client Initialization ----- Couldn't read q3history. ----- Initializing Renderer ---- ------------------------------- QKEY found. ----- Client Initialization Complete ----- ----- R_Init ----- SDL using driver "directx" Initializing OpenGL display Estimated display aspect: 1.600 ...setting mode 3: 640 480 Using 8/8/8 Color bits, 24 depth, 8 stencil display. Available modes: '1280x800 320x200 640x400 1280x768 1280x720 320x240 400x300 512x384 640x480 800x600 1024x768 1280x600' GL_RENDERER: Intel 945GM Initializing OpenGL extensions ...ignoring GL_EXT_texture_compression_s3tc ...GL_S3_s3tc not found ...using GL_EXT_texture_env_add ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array ...ignoring GL_EXT_texture_filter_anisotropic GL_VENDOR: Intel GL_RENDERER: Intel 945GM GL_VERSION: 1.4.0 - Build 7.14.10.4704 GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_cull_vertex GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_EXT_texture3D GL_3DFX_texture_compression_FXT1 GL_IBM_texture_mirrored_repeat GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_WIN_swap_hint GL_MAX_TEXTURE_SIZE: 2048 GL_MAX_TEXTURE_UNITS_ARB: 8 PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits) MODE: 3, 640 x 480 fullscreen hz:N/A GAMMA: hardware w/ 0 overbright bits rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 1 texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: disabled Initializing Shaders ----- finished R_Init ----- ------ Initializing Sound ------ Loading "OpenAL32.dll"... Failed to load library: "OpenAL32.dll". SDL_Init( SDL_INIT_AUDIO )... OK SDL audio driver is "dsound". SDL_AudioSpec: Format: AUDIO_S16LSB Freq: 22050 Samples: 512 Channels: 2 Starting SDL audio callback... SDL audio initialized. ----- Sound Info ----- 1 stereo 16384 samples 16 samplebits 1 submission_chunk 22050 speed 03570048 dma buffer No background file. ---------------------- Sound initialization successful. -------------------------------- Sound memory manager started Loading vm file vm/ui.qvm... ...which has vmMagic VM_MAGIC_VER2 Loading 1349 jump table targets VM file ui compiled to 644411 bytes of code ui loaded in 1398048 bytes on the hunk 41 arenas parsed 24 bots parsed --- Common Initialization Complete --- Winsock Initialized Hostname: euronymous IP6: ::1 IP: 192.168.1.4 Opening IP6 socket: [::]:27960 Opening IP socket: 0.0.0.0:27960 ----- CL_Shutdown ----- Closing SDL audio device... SDL audio device shut down. RE_Shutdown( 1 ) ----------------------- Title: Re: NO start OPENARENA Post by: Euronymous on January 18, 2009, 04:01:00 AM Windows XP
Title: Re: NO start OPENARENA Post by: Cacatoes on January 18, 2009, 04:50:44 AM Which .exe are you running ?
Title: Re: NO start OPENARENA Post by: Euronymous on January 18, 2009, 05:09:48 AM Openarena.exe but i try openarena-deprecated.exe but its the same problem. Not start
Title: Re: NO start OPENARENA Post by: fromhell on January 19, 2009, 01:00:34 AM install OpenAL, or try to start with +set snd_useOpenAL 0
Title: Re: NO start OPENARENA Post by: fufinha on January 19, 2009, 05:49:30 AM I once had something like that too. reinstalling/updating my audio drivers fixed it. I guess it was the basic windows drivers i had controlling a soundblaster card.
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