Title: new version? Post by: Var-Valerio on February 20, 2009, 10:53:06 AM Could you say when it comes out the new version of OA?
Answer hello. Title: Re: new version? Post by: fromhell on February 20, 2009, 12:23:04 PM when the cows come home
Title: Re: new version? Post by: Var-Valerio on February 20, 2009, 01:16:24 PM In what sense? is already a lot that came out the 0.8.1, it is time to go out in that sense, it is time to leave the new version! the new version!
Title: Re: new version? Post by: Snickersnack on February 20, 2009, 04:34:11 PM Every time there's a new version, OA's userbase is fragmented. New versions should be significant.
If you want to see new stuff, check out the "Openarena Contributions" section. The maps section seems busy. Also have a look at the roadmap. (DO NOT LINK) h t t p s : / / openarena . wikia . com/wiki/Roadmap Title: Re: new version? Post by: Case on March 20, 2009, 05:08:05 AM I don't see the Felicia model on the roadmap :P
Title: Re: new version? Post by: Case on March 20, 2009, 05:21:46 AM holy shit n/m
what about Morrigan or Demitri? Title: Re: new version? Post by: fromhell on March 21, 2009, 12:42:08 AM angelyss/dark is already the TOO HOT FOR TV succubus, who may or may not get nerfed in 0.9.0
Sergei can be a pretend vampire I've yet to make the new nekoyss, actually i did do her mesh but the skin was absolute ugly, il'l have to try a new skin again Title: Re: new version? Post by: Case on March 21, 2009, 03:53:31 PM Angelyss, I forgot! Insteaad of removing her you should remove sarge for 0.9.0 and keep the theme in this style. It works and kicks ass. Angelyss is the best model.
Title: Re: new version? Post by: sago007 on March 21, 2009, 04:13:24 PM The thing that I miss model wise is cruch animations... maybe the model could just stand up if the animations are too hard to do? It would still be more fair than laying down.
Title: Re: new version? Post by: Var-Valerio on May 13, 2009, 04:38:53 AM Could you say when it comes out the new version of OA?
Answer hello. Title: Re: new version? Post by: Cacatoes on May 13, 2009, 05:35:32 AM @Valerio
It comes when it's ready ;) You can already get some of the maps which will be added in next release here : http://download.tuxfamily.org/openarena/autodownload/baseoa Or just connect to ROFL Beta Maps server (if it is online), and it will download the maps. You can also play using oaxB39 mod (on Beta Maps, or on ROFL Chatroom), it has a few features which current version of OA hasn't, but next version will have ;) Title: Re: new version? Post by: Var-Valerio on May 25, 2009, 07:16:41 AM Could you say when it comes out the new version of OA?
Title: Re: new version? Post by: Cacatoes on May 25, 2009, 09:57:15 AM 27th, January 2012
Title: Re: new version? Post by: Neon_Knight on May 25, 2009, 11:12:26 AM 21/12/2012 (?)
Title: Re: new version? Post by: menganito on May 30, 2009, 03:34:11 AM why not 20/12/2012?
Title: Re: new version? Post by: Neon_Knight on May 30, 2009, 06:36:30 AM Because it sounds more dangerous. (?)
Title: Re: new version? Post by: schlorri on May 30, 2009, 08:34:02 AM Because it sounds more dangerous. (?) Yeah, the birthday of my mom sounds very dangerous to me :) Title: Re: new version? Post by: Wotvid on June 27, 2009, 10:25:48 AM Don't get rid of the Angelyss model NOOOOOO :(
Get rid of Grism or something because it is basically the same as Sarge :S Title: Re: new version? Post by: kilgore on June 29, 2009, 09:17:18 AM Can't we make a sexier guy instead of more sexy girls?
Title: Re: new version? Post by: Neon_Knight on June 29, 2009, 09:45:26 AM That was Beret before 0.8.0 and he get very down-fingered...
Title: Re: new version? Post by: pulchr on June 29, 2009, 11:27:11 AM he was sexy? that short and spiny guy? :D
Title: Re: new version? Post by: Wotvid on June 29, 2009, 01:01:53 PM Whatever you do, don't remove Angelyss
She's the best model BY FAR. :D Title: Re: new version? Post by: Snickersnack on June 29, 2009, 03:38:50 PM Can't we make a sexier guy instead of more sexy girls? Gargoyle isn't enough for you! :o Beret used to have tight shorts but it was too provocative. Have you seen the way Penguin walks? Title: Re: new version? Post by: Var-Valerio on July 22, 2009, 06:34:30 AM Could you say when it comes out the new version of OA?
Title: Re: new version? Post by: pulchr on July 22, 2009, 06:45:55 AM oh, my head hurts. can't read yellow
Title: Re: new version? Post by: Marble of Doom on July 22, 2009, 11:38:37 AM Just give up Valerio. The next version is probably going to be around November like the last release. I LOVE YELLOW!!!
Title: Re: new version? Post by: Falkland on July 22, 2009, 11:41:36 AM Just give up Valerio. Valerio is a strong player ... he will never give up XD Title: Re: new version? Post by: Neon_Knight on July 22, 2009, 12:25:35 PM Just give up Valerio. The next version is probably going to be around November like the last release. I LOVE YELLOW!!! 9/9/09 OR when the Q3/TA texture replacements are done. Both said by fromhell. If you can help with them, then welcome...Title: Re: new version? Post by: fromhell on July 22, 2009, 11:45:35 PM 9/9/09 That's the stupidest day everSTUPID THINGS THAT CAME OUT ON 9/9/X9: dream cast Title: Re: new version? Post by: cosmo on July 23, 2009, 03:18:56 AM What's wrong with the Dream Cast?
Title: Re: new version? Post by: Neon_Knight on July 23, 2009, 06:44:04 AM 9/9/09 That's the stupidest day everSTUPID THINGS THAT CAME OUT ON 9/9/X9: dream cast http://openarena.ws/board/index.php?topic=2003.0 :D Title: Re: new version? Post by: fromhell on July 23, 2009, 09:56:59 AM I think that thread was a joke, but nothing gets done if deadlines don't exist though. We need more pressure, manpower, and womanpower.
Title: Re: new version? Post by: SharpestTool on July 23, 2009, 11:16:25 PM fromhell,
When is the missionpack ui going to be full-time usable? I feel having just one UI is the way to go as it would simplify a whole lot of things, and put the content influence of the game completely in the hands of the artists, and make it easier for the developers to build more user friendly features into the game. Sure we can do it all through cvar's right now...but theres a whole lot of the OA community that probably thinks a cvar is some sort of medical treatment device. The rapid development capabilities of the MissionPack UI, would allow the code side of things to really push development of OpenArena out of the Q3 clone basement and into territory all its own (while not departing from Q3 too wildly). PM me about it if you're interested in setting up time tables and what not. Title: Re: new version? Post by: Neon_Knight on July 24, 2009, 06:23:19 AM I think that thread was a joke, but nothing gets done if deadlines don't exist though. We need more pressure, manpower, and womanpower. Well... you should have posted it on Club Nub instead of General if you wanted it to get taken as a joke. :Dfromhell, What about someone starting that job and doing an entire MPUI from scratch? It (according to Roadmap) would be replacing OA's actual GUI at some time in the future. There's even doc about GUI creation.When is the missionpack ui going to be full-time usable? I feel having just one UI is the way to go as it would simplify a whole lot of things, and put the content influence of the game completely in the hands of the artists, and make it easier for the developers to build more user friendly features into the game. Sure we can do it all through cvar's right now...but theres a whole lot of the OA community that probably thinks a cvar is some sort of medical treatment device. The rapid development capabilities of the MissionPack UI, would allow the code side of things to really push development of OpenArena out of the Q3 clone basement and into territory all its own (while not departing from Q3 too wildly). PM me about it if you're interested in setting up time tables and what not. Title: Re: new version? Post by: SharpestTool on July 25, 2009, 02:08:06 AM What about someone starting that job and doing an entire MPUI from scratch? It (according to Roadmap) would be replacing OA's actual GUI at some time in the future. There's even doc about GUI creation. What are ya nutz? The code base for the missionpack UI is already done. Around 50% of the menus are done as well. There just needs to be a real effort to finish em. Since the actual menus are "scripted," its like fleshing out web-pages. If you want crap, youll have coders do it. If you want something usable and appealing to the user, youll have the artists/designers do it. Not to mention, to turn on the missionpack UI as the sole UI, only takes a couple lines of code, and an additional pakX.pk3 file with the updated VM's. So HERES THE PLAN!!!! 1. Finish THE MISSIONPACK UI to a releasable form. (Doesn't have to be 100% complete, just not look like the hack job it is right now) 2. Developers will compile the VM's. 3. Put them, and the menus in pak0.pk3 4. Put sounds, etc, into pak6-misc.pk3 5. RELEASE I know I'm missing small details, but my point is this, its close and somebody really familiar with the work already done needs to put a move on it to get it COMPLETED. It's just gonna take some people getting off their butts, putting a hault to media temporarily, and focusing on GUI content. The code behind it all isn't a question. OAX is plenty active, and actually we are a little restricted creatively by not having any direction on the GUI component. WE ARE CLOSE TO HAVING A REALLY KICKASS, EASILY MODDABLE/CUSTOMIZABLE GAME! WE ARE CLOSE TO BEING ABLE TO SET OA TRULY FREE! Title: Re: new version? Post by: fromhell on July 25, 2009, 11:23:07 PM Myself, i'd like to focus on the player models and animation task first, since i'm one of the remaining few in existence that still know how to do that. I suck at UI design, the current MP ui was a lucky attempt.
Title: Re: new version? Post by: cosmo on July 27, 2009, 01:58:08 AM Go on SharpestTool, get some buddies and let your plan come true.
Title: Re: new version? Post by: SharpestTool on July 27, 2009, 09:59:22 PM fromhell...
Do you have an actual list of all the textures by file name that have been used/created thus far, and a description of what they are? I'd get to working on it, but since I haven't done much of the art deal, and would have NO IDEA where to start with what... and I honestly dont have the time. again, I'd be more than happy to get moving on it...once a solid infrastructure is done up, it'll make game features so much more noob user friendly than cvars which stay latched, get stuck in different mods, and some "1337" players don't even know how to use either. Title: Re: new version? Post by: Neon_Knight on July 28, 2009, 12:22:35 AM Maybe this (http://www.linux.ucla.edu/~phaethon/q3tamenu/q3tamenu.html) can help:
Quote The description of menus can lay across many files. In fact, the Quake III: Team Arena main menu is described across more than 30 files. There are three main components to the menu system: 1. menuloader 2. menu definition (menuDef) 3. item definition (itemDef) Items are the individual parts of a menu that actually carry out actions. Menus are logical (and physical) groupings of items. Submenus are possible, but not directly (i.e. no defining a menu inside a menu); instead, an item may open another menu, then re-open the previous menu upon closing, creating a submenu effect. Menuloader lists menus to prepare for display, and, in a sense, groups menus. Quote "Menuloader" is a fabricated word to describe the file. Relevant variables in the game source use the name "menuFile", but I feel that name would be confusing with "menuDef". So far, only one keyword is recognized: ``loadmenu''. A menuloader groups menus into functionally related groups. Q3TA has three such main groups: * ui/hud.txt - cgame module * ui/ingame.txt - ui module * ui/menus.txt - ui module Frequently, the menuloader file has the extension ".txt". In the case of user-customized menus, the user would need to use the extension ".cfg" instead (".menu" is also valid, but not recommended for sake of clarity). The content is often: { loadmenu { "somefile.menu" } loadmenu { "someotherfile.menu" } loadmenu { "morefile.menu" } ... } Where each string indicates a .menu file to load and prepare. I suggest to plan the menu before "ensambling" it. The ensambling seems to be the easier part of the process, if this is complemented with a proper plan. Title: Re: new version? Post by: Nambi on July 29, 2009, 06:48:13 PM The new version will come out...
11/11/11 at 11:11:11 Title: Re: new version? Post by: Falkland on July 29, 2009, 07:18:44 PM The new version will come out... 11/11/11 at 11:11:11 63 at 63 ??? Title: Re: new version? Post by: tuppe666 on September 01, 2009, 01:58:15 PM Its been a long time about a pre release, to attract new and interested parties. Through in a little low level viral marketing see what works!
Title: Re: new version? Post by: fromhell on September 02, 2009, 01:53:01 AM I see more projects on moddb having a trend of weekly updates every Friday. I've never done the pre-hype bandwagon with a project before, should I attempt to do the typical pre-tease, or keep it shut until release like we already have been doing for the last 3 years?
That way the hype can boil in, the comments and thoughts can settle, and some attention might drive some motivation a bit more. OA's been looking bleak to the unsuspecting public since the October 08 release fiasco, so maybe weekly '3 best wip screenshots' would liven things up and encourage outside contributions. OA 0.9.0 isn't ready for 09-09-09. It hasn't been in that state for a while. enki's still too busy and i'm still a lone animator stuck with priorities in life. Title: Re: new version? Post by: CodeBreaker on September 02, 2009, 08:59:11 PM I see more projects on moddb having a trend of weekly updates every Friday. I've never done the pre-hype bandwagon with a project before, should I attempt to do the typical pre-tease, or keep it shut until release like we already have been doing for the last 3 years? That way the hype can boil in, the comments and thoughts can settle, and some attention might drive some motivation a bit more. OA's been looking bleak to the unsuspecting public since the October 08 release fiasco, so maybe weekly '3 best wip screenshots' would liven things up and encourage outside contributions. OA 0.9.0 isn't ready for 09-09-09. It hasn't been in that state for a while. enki's still too busy and i'm still a lone animator stuck with priorities in life. I say go with hyping it. If you handle it right, who knows? You may entice some newcomers into joining the arena. For instance, Warsow has hyped up their 0.5 release for a while, and keeping a devblog. Perhaps that what you might do, Lei. Keep the public up to date with a devblog and screens instead of leaving them pacing around (myself included.) I know OA's not ready for a 9/9/09 release yet, and I know about real life priorities. I wouldn't want you guys to rush out the finished product. Heck, I'm up for a 10/10/10 release if it takes that long. I have confidence in you and your staff, fromhell. This project's in good hands. Title: Re: new version? Post by: fromhell on September 03, 2009, 01:27:00 AM As such, I have opened an image gallery forum to share good screenshots. Eventually the new site design will link from this forum like a news page with a 'comment' link and so like news articles, so I don't have to do some dirty direct image linking.
Title: Re: new version? Post by: cosmo on September 03, 2009, 02:05:11 AM A few teasers now and then will be encouraging. Most projects (regardless if commercial or opensource) do this.
I'll be back working on things in October. Title: Re: new version? Post by: Falkland on September 08, 2009, 08:49:32 AM What about an intermediate security/stability engine update ?
No new features , only an updated engine based on the latest ioquake3 revision which has some fixes for some bugs. Title: Re: new version? Post by: fromhell on September 12, 2009, 05:12:06 AM That's possible. Problem is, I don't compile binaries.
Also FYI this is where I have been doing the weekly updates. http://www.moddb.com/games/openarena/news i'm almost tempted to swap the oa site for e107 cms, because i'm having fun with e107 over here (http://leileilol.mancubus.net/leiware). Title: Re: new version? Post by: chaoticsoldier on September 12, 2009, 09:30:53 AM Weekly updates are great! Let's hope there's never a shortage of stuff to write in them :)
Title: Re: new version? Post by: fromhell on September 12, 2009, 10:52:44 PM Yeah, that's why i'm only unveiling 2 maps at a time. At this pace i'll have to do that.
Title: Re: new version? Post by: Neon_Knight on September 14, 2009, 07:34:15 PM As such, I have opened an image gallery forum to share good screenshots. Eventually the new site design will link from this forum like a news page with a 'comment' link and so like news articles, so I don't have to do some dirty direct image linking. I've downloaded the SVN build of OA, so I'll take some screens and post them there.Is there any problem if I use the latest OAX (and binaries) instead of 0.8.1/SVN OA? Title: Re: new version? Post by: tuppe666 on September 30, 2009, 09:56:55 AM That's possible. Problem is, I don't compile binaries. Also FYI this is where I have been doing the weekly updates. http://www.moddb.com/games/openarena/news i'm almost tempted to swap the oa site for e107 cms, because i'm having fun with e107 over here (http://leileilol.mancubus.net/leiware). Love the updates on ModDB but shouldn't they also go on the main site!? e107 cms is a graveyard for dead content. These things should be liberated perhaps of left to stagnate on the internet. That said I'm disappointed that a release did not happen before the Karmic freeze. Title: Re: new version? Post by: fromhell on September 30, 2009, 10:23:53 AM That said I'm disappointed that a release did not happen before the Karmic freeze. I forgot the last two weekly updates since I thought I posted them already... :/ Title: Re: new version? Post by: Marble of Doom on October 03, 2009, 09:05:26 PM Just release the next weekly update already :)
Title: Re: new version? Post by: Mr. D on October 18, 2009, 10:52:28 AM any news? will be released the new version next month? o_O
Title: Re: new version? Post by: Logan on October 21, 2009, 06:43:09 PM 9/9/09 That's the stupidest day everSTUPID THINGS THAT CAME OUT ON 9/9/X9: dream cast Hey the Dreamcast rocked and I was there at toys r us on 9/9/99 getting one. Dont' be a bitch now. :) |