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OpenArena => General => Topic started by: dash9 on March 28, 2009, 12:25:16 PM



Title: OA viewed through autostereograms
Post by: dash9 on March 28, 2009, 12:25:16 PM
Is this already implemented in ioquake3? http://en.wikipedia.org/wiki/Autostereogram


Title: Re: OA viewed through autostereograms
Post by: Snickersnack on March 29, 2009, 09:11:25 AM
I just checked the stereo rendering section of their wiki and I only see anaglyph and quad buffer output options mentioned.

http://wiki.ioquake3.org/Stereo_Rendering

I've tried the quad buffer output and it's quite nice if you have the hardware.

I've never been able to see autostereograms worth a damn. :(

It's not OA, but have you seen this?
http://www.leweyg.com/download/SIRD/q2/index.html


Title: Re: OA viewed through autostereograms
Post by: kealper on April 05, 2009, 11:17:30 PM
oh my, i just read through and seen that Q2 stereogram, very cool, but it would be kinda hard to get used to...its quite cool with the animated gif ones, it never actually occurred to me that those things could be animated, let alone be made as a mod or such for a game...i kinda want to give that stereo Q2 a try xD


Title: Re: OA viewed through autostereograms
Post by: dash9 on April 06, 2009, 02:22:11 AM
oh my, i just read through and seen that Q2 stereogram, very cool, but it would be kinda hard to get used to...its quite cool with the animated gif ones, it never actually occurred to me that those things could be animated, let alone be made as a mod or such for a game...i kinda want to give that stereo Q2 a try xD
...animated gif ones? where?
I patched ezquake (quake2 engine) with Lewey's code and it works, it's pretty cool to see.. :D
Unfortunately it's pretty much unplayable - you cannot distinguish doors, or small items.. Normally when you see an autostereogram, you see it in "space" - so maybe space maps would be better, but I did not try. I can send you the patch if you want to compile it and see how it works, I had to make some changes to make it work.