Title: More detailed stats Post by: xnonix on April 21, 2009, 05:00:40 AM Hi, only a request for fromhell,
Can we have some stats after a game like kills, deaths, kills/deaths ratio? In Urban Terror is very usefull those stats after games and I'd like to see them in OA. Maybe a historical stats would be nice too. Thanks, xnonix Title: Re: More detailed stats Post by: Cacatoes on April 21, 2009, 07:21:21 AM Hi,
I can't find the post anymore, but I think sago develops some stats, they'd be only visible by the player him/herself and would concern all the games played (historical then). That may not totally be what you want, but that's a start ;) Title: Re: More detailed stats Post by: JESUS SCOUSE on April 21, 2009, 08:00:54 AM Stats would be nice.
Title: Re: More detailed stats Post by: xnonix on April 21, 2009, 08:02:27 AM Well Cacatoes, how do I see them?
Anyway the stats thing at the end of a game is a request for next OA version. Thx for replying. Title: Re: More detailed stats Post by: Neon_Knight on April 21, 2009, 08:56:19 AM Hi, Did you said... OpenArena Expanded (http://openarena.ws/board/index.php?topic=1908.0)? :DI can't find the post anymore, but I think sago develops some stats, they'd be only visible by the player him/herself and would concern all the games played (historical then). That may not totally be what you want, but that's a start ;) Title: Re: More detailed stats Post by: Cacatoes on April 21, 2009, 09:42:08 AM @Nk
I wasn't sure ;) @xnonix You can't at the moment, it's for next version, but you can download the mod to have an eye. I'm going to set up a test server with OAXb35 soon (but with bad ping). Edit: chatroom server is up ! with oaxB35 ;) you'll see stats in main game menu. Title: Re: More detailed stats Post by: dash9 on April 24, 2009, 08:11:50 PM Hi, only a request for fromhell, That would be awesome!Can we have some stats after a game like kills, deaths, kills/deaths ratio? These would also be very useful: - how much damage you gave, - how much damage you received, And these ones would be fun: :) - how much health you took - how much ammo you took Title: Re: More detailed stats Post by: yasha on April 25, 2009, 01:15:02 AM How about putting every your action in some log:
Code: Go forward Then, when you want OA makes stats from that log, so you would have stats like this: Code: //stats I could make more, but i'm too lazy. Maybe for every type of game (CTF, TDM etc.) and for Signalplayer / multiplayer Title: Re: More detailed stats Post by: Cacatoes on April 25, 2009, 05:26:47 AM Quote I could make more, but i'm too lazy. So imagine the one who would have to code it :DMore seriously, if you want to register every keystroke, better to register a demo file in an open format, and use some program to make fancy stats with it. (heavy work here) But log files used for stats have to concentrate on a few meaningful actions, otherwise it could quickly grow up in size. Title: Re: More detailed stats Post by: yasha on April 25, 2009, 12:56:53 PM I'm 15 year-old, and i know very little of programing... If i could i would probably do it, but why to do it now if it don't know how to put this in game?
Anyway, this log system would remember what you played this time, on every OA start it would change old log into stats, and make new log (deletes old one). Or it can make stats of this play when exiting OA, and then it deletes log. Title: Re: More detailed stats Post by: Case on April 25, 2009, 02:34:27 PM There are some server side mods that give extra stuff in the logs: Xbattle and noghost I think.
You could save your logs and use regular expressions that stores to a database (or a text file) to accomplish "historical stats". There are probably other ways of doing it but this is what came to me first. Should be simple to make a script that could do this Title: Re: More detailed stats Post by: SharpestTool on April 25, 2009, 06:29:52 PM noGhost would be a no-go for OA development unfortunately cuz of licensing issues.
1. At least everything I've seen says Q3 1.16/1.17 (crap un-upgraded versions) 2. Developed from the Q3 SDK, not the full game source... a. This means the developers have the right to keep their source closed--which they do. Title: Re: More detailed stats Post by: Case on April 25, 2009, 07:38:31 PM For the historical stats: A simple script using regexes will suffice.
For the extra stat info: idk if fromhell accepts code changes :/ I give those mods for reference to any server admins out there that would like to use extra stats rather than incorporating it into OA. I think I'll post this "historical stats" script here, I need something to code right now. |