Title: WAD2BSP (no .MAP) Post by: fromhell on August 14, 2009, 02:21:14 AM Is it possible to convert a Doom WAD map into a Quake/2/3 BSP directly without any .MAP creation?
Advantages: - less messy brushwork outputted - lighting can be sampled from the sectors directly into the lightmap Title: Re: WAD2BSP (no .MAP) Post by: andrewj on August 14, 2009, 09:21:42 PM For Quake it would probably work better. Would be nice to automatically convert doors too.
Quake 2 and 3 need brushes for collision detection, so there is not much gained by a direct conversion (except for lightmaps). Title: Re: WAD2BSP (no .MAP) Post by: fromhell on August 14, 2009, 11:40:04 PM Platform Linedefs would be the worst thing to approixmate - :(
Title: Re: WAD2BSP (no .MAP) Post by: andrewj on August 15, 2009, 02:57:33 AM Heh big bulky lifts going up and down would look weird in Quake.
|