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OpenArena => General => Topic started by: jackmcbarn on November 22, 2009, 10:27:15 AM



Title: OpenArena pk3s with ioquake3 engine
Post by: jackmcbarn on November 22, 2009, 10:27:15 AM
How do I make the OpenArena pk3s work with a vanilla ioq3 build?


Title: Re: OpenArena pk3s with ioquake3 engine
Post by: Falkland on November 22, 2009, 10:46:06 AM
How do I make the OpenArena pk3s work with a vanilla ioq3 build?

By setting com_standalone 1 and the proper values for fs_game and fs_homepath : eg , in linux

I assume OA is installed in ~/OpenArena

Code:

cd ~/OpenArena

./ioquake3.i386 +set com_standalone 1 +set fs_game baseoa  +set fs_homepath "~/.openarena"


But I've never tried indeed , I've used the same procedure with proper fs_game and fs_homepath values for Urban Terror to skip loading all the Q3 maps I have in ~/.q3a/baseq3 so to save lots of memory


Title: Re: OpenArena pk3s with ioquake3 engine
Post by: kick52 on December 13, 2009, 09:36:40 AM
It doesn't really work, the protocol on ioQ3 is set at the old 68 (0.7) value, so you'll pick up a shitton of UrT servers and not much else.
I think protocol is set at compile, so you'll have to grab the source, etc if you want it to work properly.


Title: Re: OpenArena pk3s with ioquake3 engine
Post by: Falkland on December 13, 2009, 11:44:24 AM
It doesn't really work, the protocol on ioQ3 is set at the old 68 (0.7) value, so you'll pick up a none senseton of UrT servers and not much else.
I think protocol is set at compile, so you'll have to grab the source, etc if you want it to work properly.

Open console and try with /connect <IP>:<Port>