Title: OpenArena pk3s with ioquake3 engine Post by: jackmcbarn on November 22, 2009, 10:27:15 AM How do I make the OpenArena pk3s work with a vanilla ioq3 build?
Title: Re: OpenArena pk3s with ioquake3 engine Post by: Falkland on November 22, 2009, 10:46:06 AM How do I make the OpenArena pk3s work with a vanilla ioq3 build? By setting com_standalone 1 and the proper values for fs_game and fs_homepath : eg , in linux I assume OA is installed in ~/OpenArena Code:
But I've never tried indeed , I've used the same procedure with proper fs_game and fs_homepath values for Urban Terror to skip loading all the Q3 maps I have in ~/.q3a/baseq3 so to save lots of memory Title: Re: OpenArena pk3s with ioquake3 engine Post by: kick52 on December 13, 2009, 09:36:40 AM It doesn't really work, the protocol on ioQ3 is set at the old 68 (0.7) value, so you'll pick up a shitton of UrT servers and not much else.
I think protocol is set at compile, so you'll have to grab the source, etc if you want it to work properly. Title: Re: OpenArena pk3s with ioquake3 engine Post by: Falkland on December 13, 2009, 11:44:24 AM It doesn't really work, the protocol on ioQ3 is set at the old 68 (0.7) value, so you'll pick up a none senseton of UrT servers and not much else. I think protocol is set at compile, so you'll have to grab the source, etc if you want it to work properly. Open console and try with /connect <IP>:<Port> |