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OpenArena => General => Topic started by: elpresidente on February 02, 2010, 08:53:34 AM



Title: New with a few questions
Post by: elpresidente on February 02, 2010, 08:53:34 AM
Hello all! New here. Looks like a great community. I just started playing some OA this past weekend and I'm starting to really love it. I was never a huge Q3 fan. I first came to FPS games via UT over dial-up. In trying Q3, I never had a proper cd-key so I only used Q3 with mods installed - BFP, WoP, Western Quake (which I love). Such a great game engine. So imagine my interest when, being a Linux user, I heard of OA. Ironically, I am playing it on a wndows machine since many game I like playing work better there. Since staring to play OA, I'm starting to enjoy it it like I once enjoyed UT. Even though I get owned thoroughly, the gameplay is just incredible.

So now to my question/s. I have setup a server so some friends and I have a central place to get together and play. In setting this up, I have come across some question that I can't find answers to. I've search the interwebs high and low but have come up short - much like my OA fragging abilities ;).

1. Instagib - How do I make this work? I have played with the setting in the server.cfg but see no change in gameplay. I would like to acomplish 2 things with this. First, make the railgun one shot one kill even with the presence of other weapons. Second, I want to be able to run an instagib only server - both FFA and CTF. I have read about instaunlagged but cannot find a download location for it. Can some give me some pointer about this including server.cfg setup?

2. Hook - I remember playing some incredible Q2 matches on one particular map. Edge, I believe. I think I have found a Q3 conversion of that. I'd like to get that up on my server with proper rail and hook action. If I do so, I think this will get one friend of mine playing as that was his favorite game/map for years. Every new person counts, right? So how do I get the grappling hook working in OA? I need to bind a key to it, I'm sure but doesn't it really on a server-side mod? I haven't much useful information about this, either.

3. What are the optimal settings for server.cfg re: maxpackets, etc.? Is there a reference, I can look at or work off?

Any pointers or suggestions would be most appreciated. TIA.


Title: Re: New with a few questions
Post by: Cacatoes on February 02, 2010, 01:27:54 PM
Hi and welcome here ;)

1) g_instantgib 1 should have an effect, it makes the only weapon available being the railgun killing with one hit.
If you want to be able to kill with one hit while being able to select other weapons, I fear this is impossible in vanilla OA. You'd have to use a mod (I don't know which one).

2) The actual version hasn't the grapple hook, and I can't remember what is missing to make it work. You may have an eye on OAX's development, because this is the software part of openarena which deals with some gameplay aspects you mentionned. See thread in development section.

3) Personally I leave network settings as default, they are already set for being adapted to good internet connections. (sv_maxrate 25000). I don't think we have further informations on that, except some well known Q3 guide for it such as this one : http://ucguides.savagehelp.com/Quake3/connection.html


Title: Re: New with a few questions
Post by: Neon_Knight on February 02, 2010, 02:11:41 PM
2) The actual version hasn't the grapple hook, and I can't remember what is missing to make it work. You may have an eye on OAX's development, because this is the software part of openarena which deals with some gameplay aspects you mentionned. See thread in development section.
Wrong! The grapple was always there, (even on VQ3) but the model and the beam are missing in OA, and said weapon was never finished. The latest OAX even has commands to enable the grapple, allow the players to start with it Grapple as one of the default weapons, and many other stuff regarding to it. The earlier versions of am_mckinleyish had this weapon as one of the default weapons in-game.

I've saw in the code that it uses the LG beam as its beam, (I'm not a programmer, but I guess it should be able to change said beam for an original one) but for some reason it's not shown when the grapple is shot. And the model for the weapon is models/weapons2/grapple/grapple.md3.


Title: Re: New with a few questions
Post by: elpresidente on February 03, 2010, 08:11:34 AM
Hi and welcome here ;)

1) g_instantgib 1 should have an effect, it makes the only weapon available being the railgun killing with one hit.
If you want to be able to kill with one hit while being able to select other weapons, I fear this is impossible in vanilla OA. You'd have to use a mod (I don't know which one).

2) The actual version hasn't the grapple hook, and I can't remember what is missing to make it work. You may have an eye on OAX's development, because this is the software part of openarena which deals with some gameplay aspects you mentionned. See thread in development section.

3) Personally I leave network settings as default, they are already set for being adapted to good internet connections. (sv_maxrate 25000). I don't think we have further informations on that, except some well known Q3 guide for it such as this one : http://ucguides.savagehelp.com/Quake3/connection.html

1. Thank you for this. I did get the instagib working. Ther server.cfg example I had worked off did not show "seta" before the "g_instantgib 1" and only worked when I added it. Excellent.

2. I am looking at the RC version to see if I can get grapple to work. Not sure how exactly but I'll mess around with it and if I have any success, share with others.

3. Thank you. I have changed snaps to 40 and that link is a great resource.