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OpenArena => General => Topic started by: PromQueenKiller on February 16, 2010, 06:06:18 PM



Title: New characters
Post by: PromQueenKiller on February 16, 2010, 06:06:18 PM
this might be under the wrong section, but! how do you add characters? and please be as detailed as possible when describing


Title: Re: New characters
Post by: chaoticsoldier on February 16, 2010, 07:35:39 PM
and please be as detailed as possible when describing
Please be more detailed when asking ;)

1) Do you have extra models that you want to add to the game... or
2) Do you want to use an existing model to copy and give a new name and personality to?

This might help a little bit: http://openarena.ws/board/index.php?topic=3408.0 (http://openarena.ws/board/index.php?topic=3408.0)


Title: Re: New characters
Post by: Graion Dilach on February 16, 2010, 07:47:37 PM
Chaoticsoldier... that topic was a troubleshooter one and I think PromQueenKiller doersn't know even the basics.

OK, Prom, here's those basics. Detailed as possible.

If you mean additional models which you've downloaded from the web (Google Quake 3 model, that'll give you enough results) you just have to copy the .pk3 files into your baseoa folder. Then go to the ingame model selection screen and shift the pages.

If you mean new enemy characters (bots) then the process is much complex. Firstly you have to unzip the downloaded pk3s (which are actually just a renamed zip) then go to the unzipped botfiles/bots folder and rewrite the _i.c and _w.c files with a plain text editor, using similar files from pak6-misc.pk3\botfiles\bots folder as a template.

If you're finished, check the unzipped scripts folder and if you have a .bot file, your only thing left is to rezip the folders and rename it to a .pk3. If that scripts folder has a bots.txt, then check it with a plain text editor and delete every entry {between these marks, I'm not a native} except your custom new bot (all the others are the Quake3 defaults). If you've done it, then save it as a .bot (which is a plain text, so no problem) and rezip it, then you're finished.


Title: Re: New characters
Post by: chaoticsoldier on February 16, 2010, 08:08:03 PM
Sorry for my superfluous post.

Thank you Graion. You wrote what I was too lazy to write.


Title: Re: New characters
Post by: PromQueenKiller on February 16, 2010, 08:28:51 PM
yeah, thanks Graion AGAIN XD


Title: Re: New characters
Post by: xkvtztvkx on February 20, 2010, 03:31:29 AM
There are a huge amount of quake3 character models on this page (http://ioquake3.org/extras/models/) of the ioquake3 site.