OpenArena Message Boards

OpenArena Contributions => Idea pit => Topic started by: fromhell on March 03, 2010, 01:23:05 PM



Title: Benchmark
Post by: fromhell on March 03, 2010, 01:23:05 PM
What are some ideas of demos/maps that can profile performance of systems as well as the game itself?

CPU:
- A demo of 24 Angelyss/dark FFAing on oa_shouse
- A flyby of oasago2
- A ton of lens flares (oa_pvomit with r_flares and r_lensReflections is one big fps killer)
- A huge tesselated surface with an environment map

GPU:
- A flyby of an average map
- A map made entirely of ASE models
- A map with a large amount of smoke and fog (Fillrate test)
- A bunch of static models with 1 stages of shaders each (Voodoo)
- A bunch of static models with 2 stages of shaders each (Voodoo2)
- A bunch of static models with 4 stages of shaders each (Geforce2, Radeon)
- A bunch of static models with 8 stages of shaders each (Kyro2, R300, Geforce3)

Memory:
- A demo of 24 different bots FFAing on am_galmelvish

Sound:
- A map with 24 different target_sound ambient noises playing back all over the map
- A map firing rockets all over the place (panning test)


Preset configs:
- Phone.cfg (320x240x32, dipstick 4, Lightmap, Bilinear)
- Crap.cfg (640x480x16, dipstick 3, Lightmap, Bilinear)
- Lowend.cfg (1024x768x32, dipstick 1, Lightmap, Trilinear, Flares)
- Midrange.cfg (1280x720x32, dipstick 0, Lightmap, Anisotropic 4x, Bloom, Flares, Leienhancement)
- Hidef.cfg (1920x1080x32, dipstick 0, Lightmap, Anisotropic 16x, Bloom, Flares, Leienhancement, Lens Reflections 1 AND 2)


Title: Re: Benchmark
Post by: Neon_Knight on March 03, 2010, 01:25:10 PM
Flyby over czest1dm. There're very laggy areas on that map.


Title: Re: Benchmark
Post by: fromhell on March 03, 2010, 01:43:20 PM
I think a special UI.qvm could simplify the benchmark process and provide multiple results on one screen for example, and easy 'config' switching.