Title: DIGICHALK crisis II Post by: switchercide on March 12, 2010, 11:02:40 PM On to a new matter, the physics in the game at the moment prevent us from jumping obstacles, crates etc. That we previously could. IMO this is a serious setback to the playability and flow of the levels on rotation... I also would like to request that HYDRONEX be replaced with Hydronex II on the rotation. :D
Title: Re: DIGICHALK crisis II Post by: ... on March 12, 2010, 11:19:16 PM I have already brought the physics up in another thread. See these links.
http://openarena.ws/board/index.php?topic=3548.msg30206#msg30206 (http://openarena.ws/board/index.php?topic=3548.msg30206#msg30206) http://openarena.ws/board/index.php?topic=3548.msg30207#msg30207 (http://openarena.ws/board/index.php?topic=3548.msg30207#msg30207) http://openarena.ws/board/index.php?topic=3548.msg30247#msg30247 (http://openarena.ws/board/index.php?topic=3548.msg30247#msg30247) http://openarena.ws/board/index.php?topic=3548.msg30321#msg30321 (http://openarena.ws/board/index.php?topic=3548.msg30321#msg30321) Basiclly the Digichalk server admin would have to make the changes to the server. Post #3 are the example changes that work. I have tested them as well. Post #4 would explain why the g_gravity would change to default if it was changed and how to correct that. Title: Re: DIGICHALK crisis II Post by: BlankA. on March 13, 2010, 12:08:09 AM Hey Switch.
PM Logan as he is able to get in contact with the admin. Title: Re: DIGICHALK crisis II Post by: spud on March 14, 2010, 05:20:44 PM Physics fixed on Digichalk. spud Title: Re: DIGICHALK crisis II Post by: switchercide on March 16, 2010, 07:44:08 PM Yes, thankyou for the update Spud
|