Title: Quake3 mods Post by: Rct. Tsoul on March 23, 2010, 01:00:01 AM Will Quake3 mods work for Open Arena, such as if I were to install True Combat 1.2 It would be playable but only in protocal 71, or would I need the source code to make some minor modification to be compatible. Or major modifications C++ Advance programer complete overhaul.
I found the problem, if your sound does not work bring down the console ~ then type: \snd_restart Title: Re: Quake3 mods Post by: RMF on March 23, 2010, 01:35:34 AM Afaik the developers wanted 100% map and mod compatibility, and /protocol is 71 in both 081 and 085 for me
Title: Re: Quake3 mods Post by: tosk1 on March 23, 2010, 03:12:27 AM http://openarena.ws/board/index.php?topic=2969.0;wap2
Evidence of TC working with OA. I don't want to disturb my OA install. If I added this, would it appear in the mods section, and be switch on and offable? Or would it be preferable to have a seperate OA install just for this mod? I'm very protective of my OA setup ;-) Title: Re: Quake3 mods Post by: Cacatoes on March 23, 2010, 08:39:58 AM Mods are kept in separate folders, and they are indeed switchable on/off without problem.
If you have autodownload on, then files which are eventually downloaded from that mod will be kept in "baseoa" directory (main OA dir), not in the mod's one. That doesn't happen often, and most files will be kept separated. Your player configuration file is copied from one mod to another, so changing one doesn't change the other mod. Title: Re: Quake3 mods Post by: Rct. Tsoul on March 23, 2010, 08:21:36 PM That is what I was looking for, my player config file, what is the file name, I dont see it, in Quake3 it is config.cfg
Title: Re: Quake3 mods Post by: vindimy on March 23, 2010, 09:54:10 PM That is what I was looking for, my player config file, what is the file name, I dont see it, in Quake3 it is config.cfg You look new :D See my guide for new players (http://thedimi.net/wiki/openarena:optimizing-openarena-play-like-a-pro) (just out). Answer to your question is: it's q3config.cfg, located in %APPDATA%\OpenArena\baseoa. Title: Re: Quake3 mods Post by: Rct. Tsoul on March 25, 2010, 07:23:21 PM Answer to your question is: it's q3config.cfg, located in %APPDATA%\OpenArena\baseoa. I got True Combat working, but the sound does not work, I think it might be a config issue, so then I must create a default autoexec.cfg that will enable sound, I am sure you guys have run into this before and have a solution, thankyou. Once I get it running, I will post it for download as I am sure you will all love this mod and I will run a professionally hosted server for it, some Quake3 crap was left behind,such as bunkbuster options, and the field to enter your CDKEY. Title: Re: Quake3 mods Post by: Udi on March 26, 2010, 01:16:58 AM Once I get it running, I will post it for download as I am sure you will all love this mod and I will run a professionally hosted server for it, some Quake3 crap was left behind,such as bunkbuster options, and the field to enter your CDKEY. There was a topic about this (http://openarena.ws/board/index.php?topic=2969.0), with a download link on ModDB (http://www.moddb.com/mods/true-combat). Check that one out, because that worked for me without sound issues and CD key check. Title: Re: Quake3 mods Post by: Rct. Tsoul on March 28, 2010, 07:18:29 PM I am at a dead end, True Combat wont work on here with sound, also, there are other aspects of the game that dont work, such as bandaging, weapon damage is off.
Several years back I made a Stargate level with Stargate ring platform transporters, check out the stuff inGAME and if you would like it I will need to pull the Radiant build off and old busted computer, but for now the ring platform transporter prefabs are within the ringscft10.pk3 in both .xmap and .map formats. Tell me what you think about the map. download: http://www.mediafire.com/file/dmciemfztlj/ringsctf10.pk3 click below to see video of level, it works in OA http://www.youtube.com/watch?v=vrMyCAbtMW8&feature=player_embedded also, I tooka screen shot, where would the file be? Title: Re: Quake3 mods Post by: BCH32 on March 29, 2010, 02:56:22 AM I am at a dead end, True Combat wont work on here with sound, also, there are other aspects of the game that dont work, such as bandaging, weapon damage is off. I have'nt any problem with True Combat. It's always works for me "out of the box" since the 0.7.? OA version. Downloading from a server or installing it directly in opeanarena directory is working well on the different XP-PC I test.Several years back I made a Stargate level with Stargate ring platform transporters, check out the stuff inGAME and if you would like it I will need to pull the Radiant build off and old busted computer, but for now the ring platform transporter prefabs are within the ringscft10.pk3 in both .xmap and .map formats. Tell me what you think about the map. download: http://www.mediafire.com/file/dmciemfztlj/ringsctf10.pk3 click below to see video of level, it works in OA http://www.youtube.com/watch?v=vrMyCAbtMW8&feature=player_embedded also, I tooka screen shot, where would the file be? (http://tof.canardpc.com/preview/86d8faac-004a-45e7-bedd-21bbc817891d.jpg) (http://tof.canardpc.com/view/86d8faac-004a-45e7-bedd-21bbc817891d.jpg) (http://tof.canardpc.com/preview/45c8324d-efb4-4b1b-9c3f-ea9d38028100.jpg) (http://tof.canardpc.com/view/45c8324d-efb4-4b1b-9c3f-ea9d38028100.jpg) I NEVER have CD key or sound problems. The only weird thing is some missing texture in a very few map.(not a big problem, and be solve with OA 0.9.0 GPLed texture) (http://tof.canardpc.com/preview/0f7b4693-6d18-4218-ace9-0c5910dba72c.jpg) (http://tof.canardpc.com/view/0f7b4693-6d18-4218-ace9-0c5910dba72c.jpg) Sometime I put up a personnal server wich work quite well. On windows-XP when I download from a truecombat server the . pk3 goes : C:\Documents and Settings\BCH32\Application Data\OpenArena\truecombat\ If I install the mod I put it in : C:\Program Files\openarena\truecombat\ Title: Re: Quake3 mods Post by: Udi on March 29, 2010, 03:31:15 AM also, I tooka screen shot, where would the file be? Windows: %APPDATA%\OpenArena\baseoa\screenshots (example: c:\Documents and Settings\<username>\Application Data\OpenArena...) Linux and the like: ~/.openarena/baseoa/screenshots Mac: ~/Library/Application Support/OpenArena/baseoa/screenshots The only weird thing is some missing texture in a very few map. That's because TC wasn't made standalone, it requires some original Q3 textures, which will only come with OA 0.9.0. Title: Re: Quake3 mods Post by: Rct. Tsoul on March 30, 2010, 07:48:48 PM well crap, it dont work well on my comp, please give me a link to download the version the OA community is using, .zip file please
Title: Re: Quake3 mods Post by: Udi on March 30, 2010, 10:53:19 PM please give me a link to download the version the OA community is using, .zip file please Download from moddb (http://www.moddb.com/mods/true-combat/downloads/true-combat-12-full) Title: Re: Quake3 mods Post by: Rct. Tsoul on March 31, 2010, 08:40:57 PM Udi, that version is for Quake3, I already have this version and tring it on OA and I have now sound and it dont work, is this download modified to work with OpenArena?
Title: Re: Quake3 mods Post by: Udi on April 01, 2010, 12:46:26 AM You don't have to modify anything, OpenArena has a goal of 100% compatibility with Q3 mods. Some mods work less, some work perfectly. The link I gave works for me, I have sound, I can load maps, summon bots and shoot them.
Title: Re: Quake3 mods Post by: Rct. Tsoul on April 04, 2010, 03:24:27 AM Maybe because I am running Windows 7 I am having the sound problem, I have NO SOUND !!, please tell me how to fix it.
Title: Re: Quake3 mods Post by: Graion Dilach on April 04, 2010, 12:49:55 PM Try turning off OpenAL, maybe it helps.
But a more defined bug report would be more helpful (What does the console says?) Title: Re: Quake3 mods Post by: Gig on April 16, 2010, 03:15:18 AM For the sound problem, maybe could it be a problem similar to this one (http://openarena.ws/board/index.php?topic=3673.0)?
In general, for the mods I hope you will use your experieces to expand the pages DO NOT LINK[/b]) h t t p s : / / openarena . wikia . com/wiki/Mods]Mods (http://([b) and DO NOT LINK[/b]) h t t p s : / / openarena . wikia . com/wiki/ModCompat]ModCompat (http://([b) (and relative sub-pages) on the Wiki site... Same thing for troubleshooting in general. Thank you! :-) Title: Re: Quake3 mods Post by: Rct. Tsoul on January 29, 2011, 05:19:48 PM Has anyone been able to get True Combat to run fully as it did in Quake3 yet, if so please respond.
Do not respond if: 1 it is kinda working, bandageing wounds dont work or limping when shot in the legs working It is now giving me high blood pressure and pissing me off, just need a single .zip file to download that has already been modified specifically for OA If we can get this working, I will host a professionally central game server with my own money, and a website to download the OA True Combat from, as well as a .pk3 download mirror for auto mod installing, so that the rest of the OA community can just simply connect to the server and auto install/download the mod trouble free and just start playing. |